private void AddBaselineMentality(byte[] role) { role.AW(DP.Aggression, 1); role.AW(DP.Anticipation, 1); role.AW(DP.Bravery, 1); role.AW(DP.Consistency, 4); role.AW(DP.Decisions, 4); role.AW(DP.Dirtiness, 0); role.AW(DP.ImportantMatches, 1); role.AW(DP.Influence, 0); role.AW(DP.Teamwork, 1); role.AW(DP.WorkRate, 1); }
private void AddTM() { byte[] role = GetBaselineMentality(); role.AW(DP.Acceleration, 2); role.AW(DP.Aggression, 3); role.AW(DP.Agility, 0); role.AW(DP.Anticipation, 5); role.AW(DP.Balance, 0); role.AW(DP.Bravery, 2); role.AW(DP.Corners, 0); role.AW(DP.Creativity, 0); role.AW(DP.Crossing, 0); role.AW(DP.Dribbling, 2); role.AW(DP.Finishing, 8); role.AW(DP.FreeKicks, 0); role.AW(DP.Flair, 0); role.AW(DP.Handling, 3); role.AW(DP.Heading, 0); role.AW(DP.InjuryProneness, 0); role.AW(DP.Jumping, 5); role.AW(DP.LongShots, 1); role.AW(DP.Marking, 0); role.AW(DP.OffTheBall, 8); role.AW(DP.OneOnOnes, 0); role.AW(DP.Pace, 1); role.AW(DP.Passing, 2); role.AW(DP.Penalties, 0); role.AW(DP.Positioning, 0); role.AW(DP.Reflexes, 0); role.AW(DP.Stamina, 0); role.AW(DP.Strength, 5); role.AW(DP.Tackling, 0); role.AW(DP.Technique, 0); role.AW(DP.ThrowIns, 0); role.AW(DP.Versatility, 0); role.AW(DP.LeftFoot, 0); role.AW(DP.RightFoot, 0); role.AW(DP.MentalityWeight, 70); role.AW(DP.PhysicalityWeight, 100); role.AW(DP.TechnicalWeight, 60); weightings[(int)Roles.TM] = role; }