void Awake() { armyMovement = this.GetComponent <ArmyMovement> (); linkedTerritories = this.GetComponent <LinkedTerritories> (); countryManagement = this.GetComponent <CountryManagement> (); globalFunctions = this.GetComponent <GlobalFunctions> (); phases = this.GetComponent <Phases> (); }
void Awake() { armyMovement = this.GetComponent <ArmyMovement> (); countryManagement = this.GetComponent <CountryManagement> (); attack = this.GetComponent <Attack> (); phases = this.GetComponent <Phases> (); audioFadeOut = this.GetComponent <AudioFadeOut> (); GUI = GameObject.FindGameObjectWithTag("GUI"); buttonColour = GUI.GetComponent <ButtonColour> (); }
void Awake() { scriptHolder = GameObject.FindGameObjectWithTag("ScriptHolder"); allocateSoldiers = scriptHolder.GetComponent <AllocateSoldiers> (); targetCountry = scriptHolder.GetComponent <TargetCountry> (); phases = scriptHolder.GetComponent <Phases> (); armyMovement = scriptHolder.GetComponent <ArmyMovement> (); playerTurn = scriptHolder.GetComponent <PlayerTurn> (); audioFadeOut = scriptHolder.GetComponent <AudioFadeOut> (); teamChecker = scriptHolder.GetComponent <TeamChecker> (); GUI = GameObject.FindGameObjectWithTag("GUI"); displayEditor = GUI.GetComponent <DisplayEditor> (); buttonColour = GUI.GetComponent <ButtonColour> (); }
void Awake() { GUI = GameObject.FindGameObjectWithTag("GUI"); receiveBonus = GUI.GetComponent <ReceiveBonus> (); gameInstructions = GUI.GetComponent <GameInstructions> (); buttonColour = GUI.GetComponent <ButtonColour> (); openingDeployment = GUI.GetComponent <OpeningDeployment> (); endGame = GUI.GetComponent <EndGame>(); displayEditor = GUI.GetComponent <DisplayEditor>(); territories = GameObject.FindGameObjectWithTag("Territories"); territoryCount = territories.GetComponent <TerritoryCount> (); playerTurn = this.GetComponent <PlayerTurn> (); deploySoldiers = this.GetComponent <DeploySoldiers> (); armyMovement = this.GetComponent <ArmyMovement> (); }
// Use this for initialization void Start() { foreach (CapsuleCollider rs in this.gameObject.GetComponentsInChildren<CapsuleCollider>()) { rs.isTrigger = true; } foreach (BoxCollider rs in this.gameObject.GetComponentsInChildren<BoxCollider>()) { rs.isTrigger = true; } foreach (SphereCollider rs in this.gameObject.GetComponentsInChildren<SphereCollider>()) { rs.isTrigger = true; } foreach (Rigidbody rs in this.gameObject.GetComponentsInChildren<Rigidbody>()) { rs.Sleep(); } currentSpeed = MoveSpeed; dead = false; defaultRot = transform.rotation; complete = false; anim = gameObject.GetComponent<Animator>(); GUI = Camera.mainCamera.GetComponent<GUIScript>(); am = GameObject.Find("FellowHeroes").GetComponent<ArmyMovement>(); ha = gameObject.GetComponent<HeroAttack>(); }