private float GetNeededActionPointsForTheNeededAction(AIBehaviorTreeNode_Decorator_EvaluateOpportunity.TargetType actionType) { ArmyAction armyAction = null; switch (actionType) { case AIBehaviorTreeNode_Decorator_EvaluateOpportunity.TargetType.Army: this.armyActionDatabase.TryGetValue(ArmyAction_Attack.ReadOnlyName, out armyAction); break; case AIBehaviorTreeNode_Decorator_EvaluateOpportunity.TargetType.Ruin: this.armyActionDatabase.TryGetValue("ArmyActionSearch", out armyAction); break; case AIBehaviorTreeNode_Decorator_EvaluateOpportunity.TargetType.City: this.armyActionDatabase.TryGetValue(ArmyAction_Attack.ReadOnlyName, out armyAction); break; case AIBehaviorTreeNode_Decorator_EvaluateOpportunity.TargetType.Village: this.armyActionDatabase.TryGetValue(ArmyAction_Attack.ReadOnlyName, out armyAction); break; case AIBehaviorTreeNode_Decorator_EvaluateOpportunity.TargetType.Kaiju: this.armyActionDatabase.TryGetValue(ArmyAction_TameKaiju.ReadOnlyName, out armyAction); break; } if (armyAction != null) { return(armyAction.GetCostInActionPoints()); } return(0f); }
private void ValidatePath() { IGuiService service = Services.GetService <IGuiService>(); IAudioEventService service2 = Services.GetService <IAudioEventService>(); Diagnostics.Assert(service2 != null); bool flag = base.SelectedUnits.Length == 0 || base.SelectedUnits.Length == this.Army.StandardUnits.Count || (this.Garrison.UnitsCount == 1 && this.Garrison.Hero != null); if (!base.IsTransferable(WorldCursor.HighlightedWorldPosition) && flag) { global::Empire empire = this.WorldArmy.Army.Empire; if (this.battleTarget is Army) { Army army = this.battleTarget as Army; if (army.Empire.Index == this.Army.Empire.Index) { int num = Mathf.Max(army.MaximumUnitSlot - army.CurrentUnitSlot, 0); if (this.Army.HasCatspaw || army.HasCatspaw) { QuickWarningPanel.Show("%UnitsTransferImpossibleWithCatsPawArmy"); } else if (this.Army.StandardUnits.Count > num) { QuickWarningPanel.Show(string.Format(AgeLocalizer.Instance.LocalizeString("%UnitsTransferNotEnoughSlotsInTargetArmy"), num)); } else if (this.Army.GetPropertyValue(SimulationProperties.Movement) <= 0f && base.WorldPositionningService.GetDistance(this.Army.WorldPosition, army.WorldPosition) == 1) { QuickWarningPanel.Show(AgeLocalizer.Instance.LocalizeString("%" + ArmyAction_TransferUnits.NotEnoughMovementToTransfer + "Description")); } else if (this.TemporaryWorldPath != null && this.TemporaryWorldPath.Length > 1 && !this.Army.HasCatspaw && !army.HasCatspaw) { OrderGoToAndMerge order = new OrderGoToAndMerge(empire.Index, this.WorldArmy.Army.GUID, this.battleTarget.GUID, (from unit in base.SelectedUnits select unit.GUID).ToArray <GameEntityGUID>(), this.TemporaryWorldPath); this.PlayerControllerRepositoryService.ActivePlayerController.PostOrder(order); } } else { DepartmentOfForeignAffairs agency = empire.GetAgency <DepartmentOfForeignAffairs>(); Diagnostics.Assert(agency != null); bool flag2 = this.Army.IsNaval == army.IsNaval; if ((agency.CanAttack(this.battleTarget) || this.WorldArmy.Army.IsPrivateers) && flag2) { ArmyAction armyAction = null; IDatabase <ArmyAction> database = Databases.GetDatabase <ArmyAction>(false); float cost = 0f; if (database != null && database.TryGetValue(ArmyAction_Attack.ReadOnlyName, out armyAction)) { cost = armyAction.GetCostInActionPoints(); } if (!this.Army.HasEnoughActionPoint(cost)) { QuickWarningPanel.Show(AgeLocalizer.Instance.LocalizeString("%ArmyNotEnoughActionPointsDescription")); } else if (this.TemporaryWorldPath != null && this.TemporaryWorldPath.Length > 1) { OrderGoToAndAttack order2 = new OrderGoToAndAttack(empire.Index, this.WorldArmy.Army.GUID, this.battleTarget.GUID, this.TemporaryWorldPath); this.PlayerControllerRepositoryService.ActivePlayerController.PostOrder(order2); } else { OrderAttack order3 = new OrderAttack(empire.Index, this.WorldArmy.Army.GUID, this.battleTarget.GUID); this.PlayerControllerRepositoryService.ActivePlayerController.PostOrder(order3); } service2.Play2DEvent("Gui/Interface/InGame/OrderAttack"); } else if (army.Empire is MajorEmpire && flag2) { global::Empire empire2 = army.Empire; service.GetGuiPanel <WarDeclarationModalPanel>().Show(new object[] { empire2, "AttackTarget" }); } } } else { bool flag3 = false; if (this.battleTarget != null) { if (this.TemporaryWorldPath != null && this.TemporaryWorldPath.Length > 1) { flag3 = (this.TemporaryWorldPath.ControlPoints.Length == 0); flag3 |= (this.TemporaryWorldPath.ControlPoints.Length == 1 && (int)this.TemporaryWorldPath.ControlPoints[0] == this.TemporaryWorldPath.Length - 1); } else { flag3 = base.PathfindingService.IsTransitionPassable(this.Army.WorldPosition, this.battleTarget.WorldPosition, this.Army, PathfindingFlags.IgnoreArmies | PathfindingFlags.IgnoreOtherEmpireDistrict | PathfindingFlags.IgnoreDiplomacy | PathfindingFlags.IgnorePOI | PathfindingFlags.IgnoreSieges | PathfindingFlags.IgnoreKaijuGarrisons, null); } } if (flag3 || this.battleTarget is Fortress || this.battleTarget is KaijuGarrison) { flag3 = false; bool flag4 = true; if (this.battleTarget is KaijuGarrison) { KaijuGarrison kaijuGarrison = this.battleTarget as KaijuGarrison; DepartmentOfForeignAffairs agency2 = empire.GetAgency <DepartmentOfForeignAffairs>(); Diagnostics.Assert(agency2 != null); if (!agency2.CanAttack(this.battleTarget)) { flag4 = false; global::Empire empire3 = kaijuGarrison.Empire; service.GetGuiPanel <WarDeclarationModalPanel>().Show(new object[] { empire3, "AttackTarget" }); } } if (flag4) { ArmyActionModalPanel guiPanel = service.GetGuiPanel <ArmyActionModalPanel>(); if (guiPanel != null) { WorldPosition destination = (this.TemporaryWorldPath == null || this.TemporaryWorldPath.Length <= 1) ? WorldPosition.Invalid : this.TemporaryWorldPath.Destination; if (guiPanel.CheckForArmyActionsAvailability(this.Army, this.battleTarget, destination).Count > 0) { flag3 = true; } } } } if (flag3 && this.battleTarget != null && !this.Army.IsPrivateers) { MajorEmpire majorEmpire = null; if (this.battleTarget is Garrison) { majorEmpire = ((this.battleTarget as Garrison).Empire as MajorEmpire); } else if (this.battleTarget is District) { majorEmpire = ((this.battleTarget as District).Empire as MajorEmpire); } if (majorEmpire != null && majorEmpire.Index != this.Army.Empire.Index) { flag3 = this.Army.Empire.GetAgency <DepartmentOfForeignAffairs>().IsSymetricallyDiscovered(majorEmpire); } } if (flag3) { WorldPosition worldPosition = (this.TemporaryWorldPath == null || this.TemporaryWorldPath.Length <= 1) ? WorldPosition.Invalid : this.TemporaryWorldPath.Destination; service.Show(typeof(ArmyActionModalPanel), new object[] { this.Army, this.battleTarget, base.SelectedUnits, worldPosition }); } else if (this.TemporaryWorldPath != null && this.TemporaryWorldPath.Destination != WorldPosition.Invalid) { OrderGoTo order4 = new OrderGoTo(empire.Index, this.WorldArmy.Army.GUID, this.TemporaryWorldPath.Destination); this.PlayerControllerRepositoryService.ActivePlayerController.PostOrder(order4); service2.Play2DEvent("Gui/Interface/InGame/OrderGoTo"); } else if (WorldCursor.HighlightedWorldPosition != WorldPosition.Invalid) { Region region = base.WorldPositionningService.GetRegion(WorldCursor.HighlightedWorldPosition); if (region != null && region.City != null && region.City.Empire != null) { DepartmentOfForeignAffairs agency3 = this.Army.Empire.GetAgency <DepartmentOfForeignAffairs>(); Diagnostics.Assert(agency3 != null); if (!agency3.CanMoveOn(WorldCursor.HighlightedWorldPosition, this.WorldArmy.Army.IsPrivateers, this.WorldArmy.Army.IsCamouflaged)) { District district = base.WorldPositionningService.GetDistrict(WorldCursor.HighlightedWorldPosition); if ((district == null || district.Type == DistrictType.Exploitation) && region.City.Empire is MajorEmpire) { service.GetGuiPanel <WarDeclarationModalPanel>().Show(new object[] { region.City.Empire, "BreakCloseBorder" }); } } } } } } this.LastHighlightedWorldPosition = WorldPosition.Invalid; this.LastUnpathableWorldPosition = WorldPosition.Invalid; this.SelectTarget(); this.UpdateBattlegroundVisibility(); if (this.TemporaryWorldPath != null) { this.PathRendererService.RemovePath(this.TemporaryWorldPath); this.TemporaryWorldPath = null; } }