private static void SaveToGameConstantsFilePrepare([NotNull] string gameConstantsFilePath) { DamageUtility.CleanDamageDeclaration(gameConstantsFilePath); ArmourUtility.CleanArmourDeclaration(gameConstantsFilePath); DamageToArmourUtility.CleanDamageToArmourDeclaration(gameConstantsFilePath); }