예제 #1
0
        protected override void OnScreenLoaded()
        {
            if (this.selectedBuilding == null)
            {
                base.DestroyScreen();
                return;
            }
            this.researchMode = TroopUpgradeScreenMode.Troops;
            base.GetElement <UXLabel>("LabelSelectTroop").Text = this.lang.Get("UPGRADE_UPGRADE_TROOPS", new object[0]);
            this.troopGrid = base.GetElement <UXGrid>("TroopCapacityGrid");
            this.troopGrid.SetTemplateItem("TroopItemTemplate");
            this.equipmentGrid = base.GetElement <UXGrid>("EquipmentGrid");
            this.equipmentGrid.SetTemplateItem("EquipmentItemTemplate");
            this.equipmentGrid.DupeOrdersAllowed = true;
            this.InitButtons();
            this.troopTabButton                  = base.GetElement <UXCheckbox>("Btn1");
            this.troopTabButton.OnSelected       = new UXCheckboxSelectedDelegate(this.OnTroopsTabClicked);
            this.troopTabLabel                   = base.GetElement <UXLabel>("LabelBtn1");
            this.troopTabLabel.Text              = this.lang.Get("RESEARCH_LAB_TROOPS_TAB", new object[0]);
            this.equipmentTabButton              = base.GetElement <UXCheckbox>("Btn2");
            this.equipmentTabButton.OnSelected   = new UXCheckboxSelectedDelegate(this.OnEquipmentTabClicked);
            this.equipmentTabLabel               = base.GetElement <UXLabel>("LabelBtn2");
            this.equipmentTabLabel.Text          = this.lang.Get("RESEARCH_LAB_EQUIPMENT_TAB", new object[0]);
            this.equipmentTabButtonDim           = base.GetElement <UXButton>("Btn2Dim");
            this.equipmentTabButtonDim.OnClicked = new UXButtonClickedDelegate(this.OnEquipmentTabDimClicked);
            this.equipmentTabLabelDim            = base.GetElement <UXLabel>("LabelBtn2Dim");
            this.equipmentTabLabelDim.Text       = this.lang.Get("RESEARCH_LAB_EQUIPMENT_TAB", new object[0]);
            if (ArmoryUtils.PlayerHasArmory())
            {
                this.equipmentTabButton.Enabled    = true;
                this.equipmentTabButton.Visible    = true;
                this.equipmentTabButtonDim.Enabled = false;
                this.equipmentTabButtonDim.Visible = false;
            }
            else
            {
                this.equipmentTabButton.Enabled    = false;
                this.equipmentTabButton.Visible    = false;
                this.equipmentTabButtonDim.Enabled = true;
                this.equipmentTabButtonDim.Visible = true;
            }
            base.GetElement <UXElement>("ContainerJewel1").Visible = false;
            base.GetElement <UXLabel>("LabelMessage1").Text        = this.lang.Get("RESEARCH_EQUIPMENT_TAB_NEW", new object[0]);
            ArmoryController armoryController = Service.ArmoryController;
            bool             visible          = armoryController.AllowShowEquipmentTabBadge && armoryController.DoesUserHaveAnyUpgradableEquipment();

            base.GetElement <UXElement>("ContainerJewel").Visible = visible;
            base.GetElement <UXLabel>("LabelMessage").Text        = this.lang.Get("RESEARCH_EQUIPMENT_TAB_NEW", new object[0]);
            EventManager eventManager = Service.EventManager;

            eventManager.RegisterObserver(this, EventId.ContractCompleted);
            eventManager.RegisterObserver(this, EventId.InventoryUnlockUpdated);
            this.RefreshFilterTabs();
            this.RefreshGrids();
            armoryController.AllowShowEquipmentTabBadge = false;
            Service.DeployableShardUnlockController.AllowResearchBuildingBadging = false;
            eventManager.SendEvent(EventId.TroopUpgradeScreenOpened, null);
        }
예제 #2
0
        public static CrateInfoModalScreen CreateForMobileConnectorAd(string crateUid, string planetID)
        {
            BuildingLookupController buildingLookupController = Service.BuildingLookupController;
            Entity         currentHQ    = buildingLookupController.GetCurrentHQ();
            BuildingTypeVO buildingType = currentHQ.Get <BuildingComponent>().BuildingType;
            FactionType    faction      = Service.CurrentPlayer.Faction;
            bool           flag         = ArmoryUtils.PlayerHasArmory();

            return(new CrateInfoModalScreen(crateUid, planetID, buildingType.Lvl, faction, flag)
            {
                ModalReason = CrateInfoReason.Reason_Mobile_Connector_Ad
            });
        }
예제 #3
0
        public static CrateInfoModalScreen CreateForTargetedOffer(TargetedBundleVO offer, CrateVO crate)
        {
            BuildingLookupController buildingLookupController = Service.BuildingLookupController;
            Entity         currentHQ    = buildingLookupController.GetCurrentHQ();
            BuildingTypeVO buildingType = currentHQ.Get <BuildingComponent>().BuildingType;
            string         planetId     = Service.CurrentPlayer.PlanetId;
            FactionType    faction      = Service.CurrentPlayer.Faction;
            bool           flag         = ArmoryUtils.PlayerHasArmory();

            return(new CrateInfoModalScreen(crate.Uid, planetId, buildingType.Lvl, faction, flag)
            {
                ModalReason = CrateInfoReason.Reason_Targeted_Offer,
                CurrentOffer = offer
            });
        }
        private void SetupLockedRewardItemElements(string itemUID, PlanetLootEntryVO lootEntry)
        {
            UXSprite subElement  = this.rewardsGrid.GetSubElement <UXSprite>(itemUID, "SpriteLockIcon");
            UXSprite subElement2 = this.rewardsGrid.GetSubElement <UXSprite>(itemUID, "SpriteDimLock");
            UXLabel  subElement3 = this.rewardsGrid.GetSubElement <UXLabel>(itemUID, "LabelEquipmentRequirement");

            subElement.Visible  = false;
            subElement2.Visible = false;
            subElement3.Visible = false;
            bool flag = lootEntry.ReqArmory && !ArmoryUtils.PlayerHasArmory();

            if (flag)
            {
                subElement2.Visible = true;
                subElement.Visible  = true;
                subElement3.Visible = true;
                subElement3.Text    = this.lang.Get("EQUIPMENT_ARMORY_REQUIRED", new object[0]);
            }
        }
        private void AddTier(TournamentTierVO tierVO, bool isCurrent, int order, Dictionary <string, TournamentRewardsVO> tierRewardMap)
        {
            if (!tierRewardMap.ContainsKey(tierVO.Uid))
            {
                Service.Get <StaRTSLogger>().ErrorFormat("There is no reward found for tier {0}", new object[]
                {
                    tierVO.Uid
                });
                return;
            }
            string    uid        = tierVO.Uid;
            UXElement item       = this.tierGrid.CloneTemplateItem(uid);
            UXElement subElement = this.tierGrid.GetSubElement <UXElement>(uid, "CurrentLeague");

            subElement.Visible = isCurrent;
            if (isCurrent && this.currentPlayerRank != null)
            {
                string  id          = (TimedEventUtils.GetState(this.currentTournamentVO) == TimedEventState.Live) ? "CONFLICT_CURRENT_PERCENTILE" : "CONFLICT_FINAL_PERCENTILE";
                UXLabel subElement2 = this.tierGrid.GetSubElement <UXLabel>(uid, "LabelCurrentLeague");
                subElement2.Text = this.lang.Get(id, new object[]
                {
                    Math.Round(this.currentPlayerRank.Percentile, 2)
                });
            }
            float   percentage  = tierVO.Percentage;
            UXLabel subElement3 = this.tierGrid.GetSubElement <UXLabel>(uid, "LabelRequirements");

            if (percentage < 100f)
            {
                subElement3.Text = this.lang.Get("CONFLICT_TIER_REQ_PERCENTAGE", new object[]
                {
                    percentage
                });
            }
            else
            {
                subElement3.Text = this.lang.Get("CONFLICT_TIER_REQ_ANY", new object[0]);
            }
            UXLabel subElement4 = this.tierGrid.GetSubElement <UXLabel>(uid, "LabelLeagueLevel");

            subElement4.Text = this.lang.Get(tierVO.RankName, new object[0]);
            if (tierVO.Division != null)
            {
                string text = this.lang.Get(tierVO.Division, new object[0]);
                if (!string.IsNullOrEmpty(text) && text.Trim().get_Length() != 0)
                {
                    UXLabel expr_1A0 = subElement4;
                    expr_1A0.Text = expr_1A0.Text + " - " + text;
                }
            }
            UXSprite subElement5 = this.tierGrid.GetSubElement <UXSprite>(uid, "SpriteLeagueIcon");

            subElement5.SpriteName = Service.Get <TournamentController>().GetTierIconName(tierVO);
            TournamentRewardsVO tournamentRewardsVO = tierRewardMap[tierVO.Uid];
            UXGrid        subElement6   = this.tierGrid.GetSubElement <UXGrid>(uid, "GridRewardCards");
            StringBuilder stringBuilder = new StringBuilder(" (");

            stringBuilder.Append(uid);
            stringBuilder.Append(")");
            string text2 = stringBuilder.ToString();

            subElement6.SetTemplateItem("EquipmentItemCard" + text2);
            CrateVO optional = Service.Get <IDataController>().GetOptional <CrateVO>(tournamentRewardsVO.CrateRewardIds[0]);

            if (optional != null)
            {
                IDataController          dataController = Service.Get <IDataController>();
                List <CrateFlyoutItemVO> list           = new List <CrateFlyoutItemVO>();
                CurrentPlayer            currentPlayer  = Service.Get <CurrentPlayer>();
                string[] array = (currentPlayer.Faction == FactionType.Empire) ? optional.FlyoutEmpireItems : optional.FlyoutRebelItems;
                if (array != null)
                {
                    int i   = 0;
                    int num = array.Length;
                    while (i < num)
                    {
                        string            text3     = array[i];
                        CrateFlyoutItemVO optional2 = dataController.GetOptional <CrateFlyoutItemVO>(text3);
                        if (optional2 == null)
                        {
                            Service.Get <StaRTSLogger>().ErrorFormat("CrateInfoModalScreen: FlyoutItemVO Uid {0} not found", new object[]
                            {
                                text3
                            });
                        }
                        else
                        {
                            bool flag = UXUtils.ShouldDisplayCrateFlyoutItem(optional2, CrateFlyoutDisplayType.TournamentTier);
                            if (flag)
                            {
                                PlanetVO optional3      = dataController.GetOptional <PlanetVO>(this.currentTournamentVO.PlanetId);
                                int      currentHqLevel = currentPlayer.Map.FindHighestHqLevel();
                                bool     flag2          = UXUtils.IsValidRewardItem(optional2, optional3, currentHqLevel);
                                if (flag2 && (!optional2.ReqArmory || ArmoryUtils.PlayerHasArmory()) && list.Count <= 5)
                                {
                                    list.Add(optional2);
                                    string    uid2      = optional2.Uid;
                                    UXElement uXElement = subElement6.CloneTemplateItem(uid2);
                                    this.SetupCrateReward(uid2, tournamentRewardsVO, subElement6, uXElement, text2, optional2);
                                    subElement6.AddItem(uXElement, i);
                                }
                            }
                        }
                        i++;
                    }
                }
                else
                {
                    Service.Get <StaRTSLogger>().ErrorFormat("There is no crate data for {0}", new object[]
                    {
                        tournamentRewardsVO.CrateRewardIds[0]
                    });
                }
                UXSprite subElement7 = subElement6.GetSubElement <UXSprite>(uid, "SpriteSupplyPrize");
                RewardUtils.SetCrateIcon(subElement7, optional, AnimState.Closed);
                UXButton subElement8 = subElement6.GetSubElement <UXButton>(uid, "BtnConflictPrize");
                subElement8.OnClicked = new UXButtonClickedDelegate(this.OnCrateClicked);
                subElement8.Tag       = optional.Uid;
                UXLabel subElement9 = subElement6.GetSubElement <UXLabel>(uid, "LabelPrize");
                subElement9.Text = this.lang.Get("CONFLICT_PRIZE_CRATE", new object[]
                {
                    LangUtils.GetCrateDisplayName(optional)
                });
                UXLabel subElement10 = subElement6.GetSubElement <UXLabel>(uid, "LabelPrizeNumber");
                if (tournamentRewardsVO.CrateRewardIds.Length > 1)
                {
                    subElement10.Text = this.lang.Get("CONFLICT_PRIZE_CRATE_MULTIPLIER", new object[]
                    {
                        tournamentRewardsVO.CrateRewardIds.Length
                    });
                }
                else
                {
                    subElement10.Visible = false;
                    subElement6.GetSubElement <UXElement>(uid, "SpritePrizeNumberShadow").Visible = false;
                }
            }
            this.tierGrid.AddItem(item, order);
        }
예제 #6
0
        private void UpdateRewardUI(CrateFlyoutItemVO crateFlyoutItemVO)
        {
            IDataController dataController = Service.Get <IDataController>();
            InventoryCrateRewardController inventoryCrateRewardController = Service.Get <InventoryCrateRewardController>();
            string        crateSupplyUid = crateFlyoutItemVO.CrateSupplyUid;
            CrateSupplyVO optional       = dataController.GetOptional <CrateSupplyVO>(crateSupplyUid);

            if (optional != null)
            {
                base.GetElement <UXElement>("RewardItemDefault").Visible = false;
                for (int i = 1; i <= 3; i++)
                {
                    base.GetElement <UXElement>(string.Format("RewardItemCardQ{0}", new object[]
                    {
                        i
                    })).Visible = false;
                }
                if (optional.Type == SupplyType.ShardTroop || optional.Type == SupplyType.ShardSpecialAttack)
                {
                    ShardVO optional2 = Service.Get <IDataController>().GetOptional <ShardVO>(optional.RewardUid);
                    int     quality   = (int)optional2.Quality;
                    base.GetElement <UXElement>(string.Format("RewardItemCardQ{0}", new object[]
                    {
                        quality
                    })).Visible = true;
                    base.GetElement <UXElement>(string.Format("SpriteTroopImageBkgGridQ{0}", new object[]
                    {
                        quality
                    })).Visible = false;
                }
                else if (optional.Type == SupplyType.Shard)
                {
                    EquipmentVO currentEquipmentDataByID = ArmoryUtils.GetCurrentEquipmentDataByID(optional.RewardUid);
                    int         quality2 = (int)currentEquipmentDataByID.Quality;
                    base.GetElement <UXElement>(string.Format("RewardItemCardQ{0}", new object[]
                    {
                        quality2
                    })).Visible = true;
                    base.GetElement <UXElement>(string.Format("SpriteTroopImageBkgGridQ{0}", new object[]
                    {
                        quality2
                    })).Visible = true;
                }
                else if (optional.Type == SupplyType.Troop || optional.Type == SupplyType.Hero || optional.Type == SupplyType.SpecialAttack)
                {
                    int upgradeQualityForDeployableUID = Service.Get <DeployableShardUnlockController>().GetUpgradeQualityForDeployableUID(optional.RewardUid);
                    if (upgradeQualityForDeployableUID > 0)
                    {
                        base.GetElement <UXElement>(string.Format("RewardItemCardQ{0}", new object[]
                        {
                            upgradeQualityForDeployableUID
                        })).Visible = true;
                        base.GetElement <UXElement>(string.Format("SpriteTroopImageBkgGridQ{0}", new object[]
                        {
                            upgradeQualityForDeployableUID
                        })).Visible = false;
                    }
                }
                else
                {
                    base.GetElement <UXElement>("RewardItemDefault").Visible = true;
                }
                IGeometryVO iconVOFromCrateSupply = GameUtils.GetIconVOFromCrateSupply(optional, this.hqLevel);
                if (iconVOFromCrateSupply != null)
                {
                    ProjectorConfig projectorConfig = ProjectorUtils.GenerateGeometryConfig(iconVOFromCrateSupply, this.spriteRewardImage, true);
                    projectorConfig.AnimPreference = AnimationPreference.AnimationPreferred;
                    ProjectorUtils.GenerateProjector(projectorConfig);
                }
                else
                {
                    Service.Get <StaRTSLogger>().ErrorFormat("CrateInfoModalScreen: Could not generate geometry for crate supply {0}", new object[]
                    {
                        optional.Uid
                    });
                }
                this.labelRewardChance.Text = this.lang.Get(crateFlyoutItemVO.DetailChanceString, new object[0]);
                this.labelRewardName.Text   = this.lang.Get(crateFlyoutItemVO.DetailDescString, new object[0]);
                string[] listIcons = crateFlyoutItemVO.ListIcons;
                if (listIcons != null && listIcons.Length != 0)
                {
                    this.spriteRewardIcon.SpriteName = listIcons[listIcons.Length - 1];
                }
                else
                {
                    this.spriteRewardIcon.Visible = false;
                }
                string detailTypeStringId = crateFlyoutItemVO.DetailTypeStringId;
                if (!string.IsNullOrEmpty(detailTypeStringId))
                {
                    this.labelRewardType.Visible = true;
                    string text = this.lang.Get(detailTypeStringId, new object[0]);
                    this.labelRewardType.Text = text;
                }
                else
                {
                    this.labelRewardType.Visible = false;
                }
                int    rewardAmount   = inventoryCrateRewardController.GetRewardAmount(optional, this.hqLevel);
                string text2          = this.lang.ThousandsSeparated(rewardAmount);
                string quantityString = crateFlyoutItemVO.QuantityString;
                if (!string.IsNullOrEmpty(quantityString))
                {
                    this.labelRewardAmt.Text = this.lang.Get(quantityString, new object[]
                    {
                        text2
                    });
                }
                else if (rewardAmount > 1)
                {
                    this.labelRewardAmt.Text = this.lang.Get("lcfly_quant", new object[]
                    {
                        text2
                    });
                }
                else
                {
                    this.labelRewardAmt.Visible = false;
                }
                UXSprite element  = base.GetElement <UXSprite>("SpriteLockIcon");
                UXSprite element2 = base.GetElement <UXSprite>("SpriteRewardDim");
                UXLabel  element3 = base.GetElement <UXLabel>("LabelEquipmentRequirement");
                element.Visible  = false;
                element2.Visible = false;
                element3.Visible = false;
                bool flag = crateFlyoutItemVO.ReqArmory && !ArmoryUtils.PlayerHasArmory();
                if (flag)
                {
                    element2.Visible = true;
                    element.Visible  = true;
                    element3.Visible = true;
                    element3.Text    = this.lang.Get("EQUIPMENT_ARMORY_REQUIRED", new object[0]);
                }
                this.UpdateRowHighlight(crateFlyoutItemVO.Uid, true);
                return;
            }
            Service.Get <StaRTSLogger>().ErrorFormat("CrateInfoModalScreen: Could not find crate supply {0} for crate flyout {1}", new object[]
            {
                crateSupplyUid,
                crateFlyoutItemVO.Uid
            });
        }
예제 #7
0
 public static CrateInfoModalScreen CreateForInventory(CrateData crateData)
 {
     return(new CrateInfoModalScreen(crateData.CrateId, crateData.PlanetId, crateData.HQLevel, Service.CurrentPlayer.Faction, ArmoryUtils.PlayerHasArmory())
     {
         crateData = crateData,
         ModalReason = CrateInfoReason.Reason_Inventory_Open
     });
 }
예제 #8
0
 public static CrateInfoModalScreen CreateForObjectiveProgressInfo(string crateUid, ObjectiveProgress progress)
 {
     return(new CrateInfoModalScreen(crateUid, progress.PlanetId, progress.HQ, Service.CurrentPlayer.Faction, ArmoryUtils.PlayerHasArmory())
     {
         ModalReason = CrateInfoReason.Reason_Info
     });
 }
예제 #9
0
        public ShardShopViewTO GenerateViewTO(int index, CurrentPlayer player, ShardShopData data)
        {
            StaticDataController staticDataController = Service.StaticDataController;
            int             playerHQLevel             = player.Map.FindHighestHqLevel();
            ShardShopViewTO shardShopViewTO           = new ShardShopViewTO();
            string          shardSlotId = GameUtils.GetShardSlotId(index);
            int             num         = 0;

            foreach (int current in data.Purchases[index].Values)
            {
                num += current;
            }
            int num2 = this.adjustedOfferQuantity[index] - num;

            shardShopViewTO.SlotIndex = index;
            shardShopViewTO.SupplyVO  = data.ShardOffers[shardSlotId];
            shardShopViewTO.RemainingShardsForSale = num2;
            if (num2 > 0)
            {
                shardShopViewTO.CostOfNextShard = ShardShopController.CalculateCost(index, 1, data);
                shardShopViewTO.CostOfAllShards = ShardShopController.CalculateCost(index, num2, data);
            }
            shardShopViewTO.CanAffordSingle       = CostUtils.HasRequiredCurrency(player, shardShopViewTO.CostOfNextShard);
            shardShopViewTO.CanAffordAll          = CostUtils.HasRequiredCurrency(player, shardShopViewTO.CostOfAllShards);
            shardShopViewTO.PlayerHQLevel         = playerHQLevel;
            shardShopViewTO.ItemName              = GameUtils.GetShardShopNameWithoutQuantity(shardShopViewTO.SupplyVO, staticDataController);
            shardShopViewTO.Quality               = GameUtils.GetShardQualityNumeric(shardShopViewTO.SupplyVO);
            shardShopViewTO.UpgradeShardsEarned   = GameUtils.GetUpgradeShardsOwned(shardShopViewTO.SupplyVO, player);
            shardShopViewTO.UpgradeShardsRequired = GameUtils.GetUpgradeShardsRequired(shardShopViewTO.SupplyVO, player, staticDataController);
            shardShopViewTO.State = "unlocked";
            SupplyType type = shardShopViewTO.SupplyVO.Type;

            if (this.adjustedOfferQuantity[index] < 1)
            {
                shardShopViewTO.State = "maxedOut";
            }
            else if (num2 < 1)
            {
                shardShopViewTO.State = "soldOut";
            }
            else if (type == SupplyType.Shard && !ArmoryUtils.PlayerHasArmory())
            {
                shardShopViewTO.State = "requiresArmory";
            }
            else if (type == SupplyType.ShardTroop)
            {
                ShardVO             shardVO             = staticDataController.Get <ShardVO>(shardShopViewTO.SupplyVO.RewardUid);
                TroopUpgradeCatalog troopUpgradeCatalog = Service.TroopUpgradeCatalog;
                TroopTypeVO         byLevel             = troopUpgradeCatalog.GetByLevel(shardVO.TargetGroupId, 1);
                if (byLevel != null && byLevel.Type == TroopType.Mercenary && !Service.BuildingLookupController.HasCantina())
                {
                    shardShopViewTO.State = "requiresCantina";
                }
            }
            if (type == SupplyType.Shard)
            {
                EquipmentUpgradeCatalog equipmentUpgradeCatalog  = Service.EquipmentUpgradeCatalog;
                EquipmentVO             currentEquipmentDataByID = ArmoryUtils.GetCurrentEquipmentDataByID(shardShopViewTO.SupplyVO.RewardUid);
                int shards = player.GetShards(shardShopViewTO.SupplyVO.RewardUid);
                int shardsRequiredForNextUpgrade = ArmoryUtils.GetShardsRequiredForNextUpgrade(player, equipmentUpgradeCatalog, currentEquipmentDataByID);
                shardShopViewTO.Upgradeable = (shards >= shardsRequiredForNextUpgrade && shardsRequiredForNextUpgrade > 0);
            }
            else if (type == SupplyType.ShardTroop || type == SupplyType.ShardSpecialAttack)
            {
                shardShopViewTO.Upgradeable = Service.DeployableShardUnlockController.IsShardDeployableReadyToUpgrade(shardShopViewTO.SupplyVO.RewardUid);
            }
            return(shardShopViewTO);
        }