private void Awake() { if (!instance) { instance = this; } else if (instance && instance != this) { Destroy(this); } armoryCanvas.SetActive(false); }
public void Death() { if (alive) { Debug.Log(transform.parent); alive = false; if (!circleCollider2D.IsTouchingLayers(weaponLayer) && !circleCollider2D.IsTouchingLayers(enemyLayer) && !circleCollider2D.IsTouchingLayers(bossLayer) && transform.parent == null) { if (Random.Range(0, 4) == 0) { PlayerData player = playerDatas[Random.Range(0, playerDatas.Count)]; ArmoryManager armoryManager = armory.GetComponent <ArmoryManager>(); Weapons weaponData = armoryManager.GetWeaponData(player.Name); armoryManager.CreateWeapon(weaponData, transform, Enemy.Lvl); } } Destroy(gameObject); SendPlayerXp.Raise(new EventArgsInt((int)Enemy.XpValue)); } }