private bool CreateRagdoll() { if (this.ragdollPrefab != null) { ArmorModelRenderer local = this.ragdollPrefab.GetLocal <ArmorModelRenderer>(); if (local != null) { AnimationClip clip; float num; ActorRig actorRig = local.actorRig; if ((actorRig != null) && actorRig.FindPoseClip("sleep", out clip, out num)) { this.ragdollInstance = Object.Instantiate(this.ragdollPrefab, base.transform.position, base.transform.rotation) as Ragdoll; this.ragdollInstance.sourceMain = this; GameObject gameObject = this.ragdollInstance.gameObject; Object.Destroy(gameObject, 80f); gameObject.SampleAnimation(clip, num); local = this.ragdollInstance.GetLocal <ArmorModelRenderer>(); ArmorModelMemberMap map = new ArmorModelMemberMap(); bool flag = false; flag |= BindArmorMap <ArmorModelFeet>(this.footArmor, ref map); flag |= BindArmorMap <ArmorModelLegs>(this.legArmor, ref map); flag |= BindArmorMap <ArmorModelTorso>(this.torsoArmor, ref map); if (flag | BindArmorMap <ArmorModelHead>(this.headArmor, ref map)) { local.BindArmorModels(map); } return(true); } } } return(false); }
private bool CreateRagdoll() { AnimationClip animationClip; float single; if (this.ragdollPrefab) { ArmorModelRenderer local = this.ragdollPrefab.GetLocal <ArmorModelRenderer>(); if (local) { ActorRig actorRig = local.actorRig; if (actorRig) { if (actorRig.FindPoseClip("sleep", out animationClip, out single)) { this.ragdollInstance = UnityEngine.Object.Instantiate(this.ragdollPrefab, base.transform.position, base.transform.rotation) as Ragdoll; this.ragdollInstance.sourceMain = this; GameObject gameObject = this.ragdollInstance.gameObject; UnityEngine.Object.Destroy(gameObject, 80f); gameObject.SampleAnimation(animationClip, single); local = this.ragdollInstance.GetLocal <ArmorModelRenderer>(); ArmorModelMemberMap armorModelMemberMaps = new ArmorModelMemberMap(); if (false | SleepingAvatar.BindArmorMap <ArmorModelFeet>(this.footArmor, ref armorModelMemberMaps) | SleepingAvatar.BindArmorMap <ArmorModelLegs>(this.legArmor, ref armorModelMemberMaps) | SleepingAvatar.BindArmorMap <ArmorModelTorso>(this.torsoArmor, ref armorModelMemberMaps) | SleepingAvatar.BindArmorMap <ArmorModelHead>(this.headArmor, ref armorModelMemberMaps)) { local.BindArmorModels(armorModelMemberMaps); } return(true); } } } } return(false); }
private Ragdoll CreateRagdoll() { CharacterRagdollTrait trait = base.GetTrait <CharacterRagdollTrait>(); if (!trait) { return(null); } GameObject gameObject = UnityEngine.Object.Instantiate(trait.ragdollPrefab, base.transform.position, base.transform.rotation) as GameObject; Ragdoll component = gameObject.GetComponent <Ragdoll>(); component.sourceMain = base.idMain; this._ragdollInstance = gameObject; UnityEngine.Object.Destroy(gameObject, 80f); this.deathShot.LinkRagdoll(base.transform, gameObject); ArmorModelRenderer local = base.GetLocal <ArmorModelRenderer>(); ArmorModelRenderer armorModelRenderer = component.GetLocal <ArmorModelRenderer>(); if (local && armorModelRenderer) { armorModelRenderer.BindArmorModels(local.GetArmorModelMemberMapCopy()); } return(component); }
private Ragdoll CreateRagdoll() { CharacterRagdollTrait trait = base.GetTrait <CharacterRagdollTrait>(); if (trait == null) { return(null); } GameObject obj2 = Object.Instantiate(trait.ragdollPrefab, base.transform.position, base.transform.rotation) as GameObject; Ragdoll component = obj2.GetComponent <Ragdoll>(); component.sourceMain = base.idMain; this._ragdollInstance = obj2; Object.Destroy(obj2, 80f); this.deathShot.LinkRagdoll(base.transform, obj2); ArmorModelRenderer local = base.GetLocal <ArmorModelRenderer>(); ArmorModelRenderer renderer2 = component.GetLocal <ArmorModelRenderer>(); if ((local != null) && (renderer2 != null)) { renderer2.BindArmorModels(local.GetArmorModelMemberMapCopy()); } return(component); }