/// <summary> /// Calculate secondary attributes from primary attributes. /// i.e. How much critical strike chance does the characters agility provide? /// </summary> public override SecondaryAttributes CalculateSecondaryAttributes(PrimaryAttributes primaryAttributes) { // (Source: https://rankedboost.com/world-of-warcraft/classic-stats/) // 2 Melee Attack Power per 1 point of Strength. var meleeAttackPower = new MeleeAttackPower(primaryAttributes.Strength.Value * 2); // Block 1 Damage for every 20 points of Strength. var blockDamage = new BlockDamage(primaryAttributes.Strength.Value / 20); // 2 Armor for every 1 point of Agility. var armor = new ArmorAmount(primaryAttributes.Agility.Value / 2); // 1% Critical Strike Chance for every 20 points of Agility. var criticalStrike = new CriticalStrike(primaryAttributes.Agility.Value / 20); // 1 Ranged Attack Power per 1 point of Agility. var rangedAttackPower = new RangedAttackPower(primaryAttributes.Agility.Value); // 1% Dodge per 20 point of Agility. var dodge = new Dodge(primaryAttributes.Agility.Value / 20); // 5% base chance to Parry. (Source: https://worldofwarcraft.fandom.com/et/wiki/Parry) var parry = new Parry(5); // 10 Health for every 1 point of Stamina. var health = new Health((int)primaryAttributes.Stamina.Value / 10); var attributes = new SecondaryAttributes( health, criticalStrike, Hit.Zero, dodge, parry, Defense.Zero, blockDamage, meleeAttackPower, rangedAttackPower, armor, new WeaponSkills()); return(attributes); }
public Mob( string name, Health health, Level level, Defense defense, Dodge dodge, Parry parry, ArmorAmount armor) { Name = name; Health = health; Level = level; Defense = defense; Dodge = dodge; Parry = parry; Armor = armor; }