public Play(DS.GamePlayerCard.Base.IPlay playCard, AS.Game.Base.ISelect selectGame, AS.Hubs.Base.ISendMessage sendMessage, AS.Game.Base.IUpdate updateGame) { this._playCard = playCard; this._selectGame = selectGame; this._sendMessage = sendMessage; this._updateGame = updateGame; }
/// <summary> /// Constructor /// </summary> /// <param name="joinGame"></param> /// <param name="sendMessage"></param> /// <param name="selectUser"></param> /// <param name="selectKickVotes"></param> public GameController(AS.Game.Base.IJoin joinGame, AS.Hubs.Base.ISendMessage sendMessage, AS.User.Base.ISelect selectUser, AS.GamePlayerKickVote.Base.ISelect selectKickVotes, AS.GameRound.Base.ISelect selectGameRounds) { this._joinGame = joinGame; this._sendMessage = sendMessage; this._selectUser = selectUser; this._selectKickVotes = selectKickVotes; this._selectGameRounds = selectGameRounds; }
/// <summary> /// Constructor /// </summary> /// <param name="joinGame"></param> /// <param name="sendMessage"></param> /// <param name="selectUser"></param> /// <param name="selectKickVotes"></param> public GameController(AS.Game.Base.IJoin joinGame, AS.Hubs.Base.ISendMessage sendMessage, AS.User.Base.ISelect selectUser, AS.GamePlayerKickVote.Base.ISelect selectKickVotes, AS.GameRound.Base.ISelect selectGameRounds) { this._joinGame = joinGame; this._sendMessage = sendMessage; this._selectUser = selectUser; this._selectKickVotes = selectKickVotes; this._selectGameRounds = selectGameRounds; }
public Play(DS.GamePlayerCard.Base.IPlay playCard, AS.Game.Base.ISelect selectGame, AS.Hubs.Base.ISendMessage sendMessage, AS.Game.Base.IUpdate updateGame) { this._playCard = playCard; this._selectGame = selectGame; this._sendMessage = sendMessage; this._updateGame = updateGame; }