void OnEnable() { arenaManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <ArenaSceneManagement>(); //playerStats = GetComponent<StatsPlayer>(); HPParent = GameObject.Find("HeroHPBackground").GetComponent <HealthBar>(); }
void OnEnable() { arenaManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <ArenaSceneManagement>(); anim = GetComponent <Animator>(); anim.SetBool("inCombat", true); //charStats = GetComponent<StatsPlayer>(); myEquipment = GetComponent <HeroEquipment>(); }
void Start() { civStats = GetComponent <StatsCivilian>(); arenaManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <ArenaSceneManagement>(); civNav = GetComponent <NavMeshAgent>(); //anim = GetComponent<Animator>(); }
void Start() { arenaManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <ArenaSceneManagement>(); player = GameObject.FindWithTag("Player"); civilians = arenaManager.civilians; enemyNav = GetComponent <NavMeshAgent>(); enemyAnim = GetComponent <Animator>(); enemyStats = GetComponent <StatsEnemy>(); //HPBar = GetComponentInChildren<EnemyHPBar>(); enemyNav.speed = enemyStats.speed; health = enemyStats.currentHP; atkDistMelee = enemyStats.meleeDist; atkDistRanged = enemyStats.rangedDist; }