예제 #1
0
 public void OnEventLose(List <ulong> losers, Arena.ArenaData.EventConfig config)
 {
     foreach (var playerId in losers)
     {
         AddScore(playerId, ScoreType.Loss, config.eventType, config.eventName);
     }
 }
예제 #2
0
 public void OnEventWin(List <ulong> winners, Arena.ArenaData.EventConfig config)
 {
     foreach (var playerId in winners)
     {
         AddScore(playerId, ScoreType.Win, config.eventType, config.eventName);
         Arena.IssueReward(playerId, Arena.RewardType.Win, config);
     }
 }
예제 #3
0
        public void OnHeadshot(ulong playerId, Arena.ArenaData.EventConfig config)
        {
            double time = UnityEngine.Time.realtimeSinceStartup;

            if (!headShotTimes.ContainsKey(playerId) || headShotTimes[playerId] < time)
            {
                AddScore(playerId, ScoreType.Headshot, config.eventType, config.eventName);
                Arena.IssueReward(playerId, Arena.RewardType.Headshot, config);
                headShotTimes[playerId] = time + 0.5f;
            }
        }
예제 #4
0
        public void OnEventPlayerDeath(Arena.EventPlayer eventPlayer, HitInfo info, Arena.ArenaData.EventConfig config)
        {
            if (eventPlayer == null || eventPlayer.player == null)
            {
                return;
            }

            AddScore(eventPlayer.player.userID, ScoreType.Death, config.eventType, config.eventName);

            List <ulong> contributors = eventPlayer.GetDamageContributors();

            ulong killerId = 0U;

            if (contributors.Count > 1)
            {
                killerId = contributors.Last();
                for (int i = 0; i < contributors.Count - 1; i++)
                {
                    AddScore(contributors[i], ScoreType.Assist, config.eventType, config.eventName);
                }
            }
            else if (contributors.Count == 1)
            {
                killerId = contributors[0];
            }

            if (killerId != 0U)
            {
                AddScore(killerId, ScoreType.Kill, config.eventType, config.eventName);

                if (info != null && info.damageTypes.IsMeleeType())
                {
                    AddScore(killerId, ScoreType.Melee, config.eventType, config.eventName);
                }

                Arena.IssueReward(killerId, Arena.RewardType.Kill, config);
            }
        }
예제 #5
0
        public void OnNPCPlayerDeath(Arena.EventPlayer eventPlayer, HitInfo info, Arena.ArenaData.EventConfig config)
        {
            if (eventPlayer == null || eventPlayer.player == null)
            {
                return;
            }

            ulong killerId = eventPlayer.player.userID;

            AddScore(killerId, ScoreType.Kill, config.eventType, config.eventName);

            if (info != null && info.damageTypes.IsMeleeType())
            {
                AddScore(killerId, ScoreType.Melee, config.eventType, config.eventName);
            }

            if (info.isHeadshot)
            {
                AddScore(killerId, ScoreType.Headshot, config.eventType, config.eventName);
            }

            Arena.IssueReward(killerId, Arena.RewardType.Kill, config);
        }
예제 #6
0
 public void OnNPCKill(ulong playerId, Arena.ArenaData.EventConfig config) => AddScore(playerId, ScoreType.Kill, config.eventType, config.eventName);
예제 #7
0
 public void OnGamePlayed(ulong playerId, Arena.ArenaData.EventConfig config)
 {
     AddScore(playerId, ScoreType.Played, config.eventType, config.eventName);
     AddPlayed(playerId, config.eventType, config.eventName);
 }