internal static async Task <bool> SpecialExceptions(NeitsilliaError error, IMessageChannel chan, Player player)
        {
            switch (error.ErrorType)
            {
            case NeitsilliaErrorType.ReplyError:
                await chan.SendMessageAsync(error.ExtraMessage);

                return(true);

            case NeitsilliaErrorType.ReplyUI:
            {
                await chan.SendMessageAsync(error.ExtraMessage);

                switch (error.uitype)
                {
                case MsgType.CardGame:
                {
                    Type type = Neitsillia.Gambling.Games.GamblingGame.GetGameType(player.ui.data);
                    Neitsillia.Gambling.Games.IGamblingGame game = Neitsillia.Gambling.Games.GamblingGame.CreateInstance(type, player);
                    var embed = ((Neitsillia.Gambling.Games.GamblingGame)game).GetEmbed(player).Build();
                    await player.NewUI(null, embed, await player.DMChannel(), player.ui.type, player.ui.data);
                }
                break;
                }
                return(true);
            }

            case NeitsilliaErrorType.CharacterIsNotSetUp:
                if (player != null)
                {
                    if (player.ui.type == MsgType.AutoNewCharacter)
                    {
                        await CharacterCommands.AutoCharacter(player, chan, true);
                    }
                    else if (player.ui.type == MsgType.SetSkill ||
                             player.ui.type == MsgType.ConfirmSkills)
                    {
                        string[] arrays = player.ui.data.Split(';');
                        await CharacterCommands.SetSkills(player, chan, 0, Utils.JSON <int[]>(arrays[0]), Utils.JSON <bool[]>(arrays[1]));
                    }
                    else if (!await CharacterCommands.Set_Race(chan, player))
                    {
                        await CharacterCommands.StarterAbilities(player, chan, 1);
                    }
                    return(true);
                }
                return(false);

            case NeitsilliaErrorType.CharacterAdventuring:
                if (player != null)
                {
                    await Areas.AdventureStat(player, chan);

                    return(true);
                }
                return(false);

            case NeitsilliaErrorType.CharacterIsResting:
                if (player != null)
                {
                    await Areas.RestStat(player, chan);

                    return(true);
                }
                return(false);

            default: return(false);
            }
        }