예제 #1
0
    private void Awake()
    {
        _myCol = GetComponentInParent <Collider>();

        if (useProximityEffects)
        {
            _friendSearchAoE = GetComponent <AreaofEffect>();
            if (_friendSearchAoE == null)
            {
                Debug.LogError("No Area of Effect Component for crowd agent " + gameObject.name);
            }
        }
        if (_myCol == null)
        {
            Debug.LogError("No collider for crowd agent " + gameObject.name);
        }

        // Cube Test
        //_myCol = GetComponent<BoxCollider>();
    }
 // Start is called before the first frame update
 protected override void  Start()
 {
     base.Start();
     _AoEComponent = GetComponent <AreaofEffect>();
 }