private float[] GetHeightLevelBorders(HeightLevelType levelType) { float[] borders = new float[2]; if (levelType != HeightLevelType.UNDEFINED) { List <HeightLevel> levels = areaCalculator.GetHeightLevels(); borders[0] = levels.Where(a => a.type == levelType).FirstOrDefault().lowerBorder; borders[1] = levels.Where(a => a.type == levelType).FirstOrDefault().upperBorder; } return(borders); }