/** * Look for building components as children of the city gameobject and add them to buildingList * */ public void Setup(AreaBuildingFactory _areaBuildingFactory) { // Setup personList PersonList.Setup(); BuildingList.Setup(this); areaBuildingFactory = _areaBuildingFactory; }
public void UpdateOn(AreaBuildingFactory areaBuilding) { areaBuild3D.Setup(areaBuilding, this); base.UpdateOn(); selectGridCell.UpdateOn(); }
public void Setup(AreaBuildingFactory areaBuildingFactory, PlaceAreaBuilding placeAreaBuilding) { area_building_factory = areaBuildingFactory; place_area_building = placeAreaBuilding; }
public void UpdateOn(AreaBuildingFactory areaBuilding) { areaBuild3D.Setup (areaBuilding, this); base.UpdateOn (); selectGridCell.UpdateOn (); }
public void Setup(AreaBuildingFactory areaBuildingFactory, PlaceAreaBuilding placeAreaBuilding) { area_building_factory = areaBuildingFactory; place_area_building = placeAreaBuilding; }
/** * Look for building components as children of the city gameobject and add them to buildingList * */ public void Setup(AreaBuildingFactory _areaBuildingFactory) { // Setup personList PersonList.Setup (); BuildingList.Setup (this); areaBuildingFactory = _areaBuildingFactory; }