private bool disposedValue = false; // To detect redundant calls protected virtual void Dispose(bool disposing) { if (!disposedValue) { if (disposing) { ConsoleWriteSerialOutput(FullDeviceOutput); if (DeviceClient != null) { DeviceClient.Close(); } if (SimulatorClient != null) { SimulatorClient.Disconnect(); } Thread.Sleep(DelayAfterDisconnectingFromHardware); } // TODO: free unmanaged resources (unmanaged objects) and override a finalizer below. // TODO: set large fields to null. disposedValue = true; } }
public void DisconnectSimulator() { SimulatorClient.Disconnect(); }