void UpdateDevices() { munias = MuniaController.ListDevices().ToList(); lbMuniaDevices.DataSource = munias; nspys = ArduinoController.ListDevices().ToList(); lbNintendoSpyDevices.DataSource = nspys; generics = GenericController.ListDevices().ToList(); lbGenericDevices.DataSource = generics; }
public static void LoadControllers() { Controllers.Clear(); foreach (var dev in MuniaController.ListDevices()) { Controllers.Add(dev); } foreach (var dev in ArduinoController.ListDevices()) { Controllers.Add(dev); } foreach (var dev in XInputController.ListDevices()) { Controllers.Add(dev); } foreach (var dev in MappedController.ListDevices()) { Controllers.Add(dev); } }