public void distributeTransactions(GameObject displayHolder, Ardor.Data.Transaction t, int i) { GameObject temp = Instantiate(transactionDisplay, new Vector3(displayHolder.transform.position.x, displayHolder.transform.position.y + i + 1, displayHolder.transform.position.z), Quaternion.identity); temp.transform.SetParent(displayHolder.transform); temp.name = t.transaction; displayTransaction Temp = (displayTransaction)temp.GetComponent("displayTransaction"); Temp.transaction = t; Temp.displayHolder = displayHolder.transform; Temp.Display(t); }
public void Display(Ardor.Data.Transaction t) { //print(t.senderRS + " : working"); if (transaction == null) { transaction = t; } if (t.chain == 1) { display = Instantiate(ardor, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z), Quaternion.identity); } if (t.chain == 2) { display = Instantiate(ignis, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z), Quaternion.identity); } if (t.chain == 4) { display = Instantiate(bitswift, new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z), Quaternion.identity); } print("end"); display.transform.SetParent(displayHolder); display.transform.rotation = displayHolder.rotation; }