public RenderGlobal(Arcodia game) { this.Arcodia = game; this.BlocksShader = new Shader("Blocks", "block/block"); this.LightingShader = new Shader("Lighting", "lighting/lighting"); }
public WorldRenderer(Arcodia game, World world, RenderGlobal renderer) { this.Arcodia = game; this.WorldObj = world; this.RenderGlobal = renderer; }
public WorldRenderer(Arcodia game, World world) : this(game, world, game.RenderGlobal) { }
public WorldRenderer(Arcodia game) : this(game, game.TheWorld) { }
public Window(int width, int height, string title, Arcodia game) : base(width, height) { this.Title = title; this.Arcodia = game; }
public Window(int width, int height, Arcodia game) : this(width, height, "Legends of Arcodia", game) { }
public Window(Arcodia game) : this(1240, 840, game) { }