public static GameFont HiResFromGameData() { using (DisposableStack disposables = new DisposableStack(2)) { GameImage firstImage, secondImage; ArchiveDirectoryEntry mainDirectory = Archives.GetEntry <ArchiveDirectoryEntry>(MainPath); ArchiveDirectoryEntry menuDirectory = Archives.GetEntry <ArchiveDirectoryEntry>(MenuPath); ArchiveDirectoryEntry hiresDirectory = menuDirectory.GetChildEntry <ArchiveDirectoryEntry>(HiResDirectoryName); ArchiveFileEntry tdwEntry = mainDirectory.GetChildEntry <ArchiveFileEntry>(HiResCharactersWidthsFileName); ArchiveFileEntry image01 = hiresDirectory.GetChildEntry <ArchiveFileEntry>(HiResFontImage1FileName); ArchiveFileEntry image02 = hiresDirectory.GetChildEntry <ArchiveFileEntry>(HiResFontImage2FileName); byte[] widths; using (TdwFileReader tdwReader = new TdwFileReader(tdwEntry.OpenReadableContentStream())) widths = tdwReader.Table; using (TexFileReader texReader = new TexFileReader(image01.OpenReadableContentStream())) { firstImage = GameImageReader.FromTex(texReader); disposables.Add(firstImage.Layer); } using (TexFileReader texReader = new TexFileReader(image02.OpenReadableContentStream())) secondImage = disposables.Add(GameImageReader.FromTex(texReader)); int x = firstImage.X; int y = firstImage.Y; GLTexture palettes = firstImage.Palettes; GLTexture layer = GLTextureFactory.HorizontalJoin(firstImage.Layer, secondImage.Layer); GameImage image = new GameImage(x, y, layer, palettes); return(new GameFont(image, widths)); } }
public static void HiResToGameData(GameFont gameFont) { using (DisposableStack disposables = new DisposableStack(2)) { GLTexture leftTexture; GLTexture rightTexture; GLTextureFactory.HorizontalSplit(gameFont.CharactersImage.Layer, out leftTexture, out rightTexture); disposables.Add(leftTexture); disposables.Add(rightTexture); ArchiveDirectoryEntry mainDirectory = Archives.GetEntry <ArchiveDirectoryEntry>(GameFontReader.MainPath); ArchiveDirectoryEntry menuDirectory = Archives.GetEntry <ArchiveDirectoryEntry>(GameFontReader.MenuPath); ArchiveDirectoryEntry hiresDirectory = menuDirectory.GetChildEntry <ArchiveDirectoryEntry>(GameFontReader.HiResDirectoryName); ArchiveFileEntry tdwEntry = mainDirectory.GetChildEntry <ArchiveFileEntry>(GameFontReader.HiResCharactersWidthsFileName); ArchiveFileEntry image01 = hiresDirectory.GetChildEntry <ArchiveFileEntry>(GameFontReader.HiResFontImage1FileName); ArchiveFileEntry image02 = hiresDirectory.GetChildEntry <ArchiveFileEntry>(GameFontReader.HiResFontImage2FileName); using (Stream output = tdwEntry.OpenWritableCapacityStream()) using (TdwFileWriter tdwWriter = new TdwFileWriter(output)) { tdwWriter.WriteFontCharactersWidths(gameFont.CharactersWidths); tdwEntry.UpdateMetrics((int)output.Position, tdwEntry.ContentOffset, Compression.None); } using (Stream output = image01.OpenWritableCapacityStream()) using (TexFileWriter texWriter = new TexFileWriter(output)) { texWriter.WriteImage(leftTexture, gameFont.CharactersImage.Palettes); image01.UpdateMetrics((int)output.Position, image01.ContentOffset, Compression.None); } using (Stream output = image02.OpenWritableCapacityStream()) using (TexFileWriter texWriter = new TexFileWriter(output)) { texWriter.WriteImage(rightTexture, gameFont.CharactersImage.Palettes); image02.UpdateMetrics((int)output.Position, image02.ContentOffset, Compression.None); } Archives.GetInfo(ArchiveName.Main).Update(); Archives.GetInfo(ArchiveName.Menu).Update(); } }
private static LocalizableStrings LoadAreaNames() { lock (_glossaryNode) { if (_glossaryNode.Value != null) { XmlElement node = _glossaryNode.Value.GetChildElement("AreaNames"); return(LocalizableString.FromXml(node)); } ArchiveDirectoryEntry dir = Archives.GetEntry <ArchiveDirectoryEntry>(SourcePath); ArchiveFileEntry entry1 = dir.GetChildEntry <ArchiveFileEntry>(AreaNamesFileName); LocalizableStrings result = new LocalizableStrings(256); using (DictionaryFileReader dicReader = new DictionaryFileReader(entry1.OpenReadableContentStream())) foreach (string title in dicReader.Titles) { result.Add(new LocalizableString(title, title)); } return(result); } }