예제 #1
0
        /* UnityEngine */
        void Start()
        {
            SetPosition(transform.position);
            SetOrientation(transform.rotation);
            SetVelocity(Vector3.zero);

            CapsuleArchetype = new ArchetypeHeader.CapsuleArchetype(
                GetComponent <CapsuleCollider>()
                );
        }
예제 #2
0
 protected override void InitializeSpecifics()
 {
     CapsuleArchetype = new ArchetypeHeader.CapsuleArchetype(
         GetComponent <CapsuleCollider>()
         );
 }