/* UnityEngine */ void Start() { SetPosition(transform.position); SetOrientation(transform.rotation); SetVelocity(Vector3.zero); CapsuleArchetype = new ArchetypeHeader.CapsuleArchetype( GetComponent <CapsuleCollider>() ); }
protected override void InitializeSpecifics() { CapsuleArchetype = new ArchetypeHeader.CapsuleArchetype( GetComponent <CapsuleCollider>() ); }