public void Unequip(EquippableItem item) { if (!archetype.IsFull() && equipmentPanel.RemoveItem(item)) { nextTable = item.CurrentTable; archetype.nextButton.enabled = false; item.Unequip(this); statPanel.UpdateStatValues(); advantagePanel.UpdateStatValues(); archetype.AddItem(item); skillPanel.UpdateStatValues(); powerPanel.UpdateStatValues(); } }