void OnBackGroundKeyEvent(ArcadeIO_Feng.Key k, bool downOrUp) { DebugLog("��̨����:" + k + (downOrUp ? " ����" : " �ɿ�") ); }
//IEnumerator _Coro_DebugLog() //{ // int i = 0; // while (true) // { // DebugLog("TestLog" + (i++)); // yield return new WaitForSeconds(0.1F); // } //} void KeyEvent(int playerIdx, ArcadeIO_Feng.Key k, bool downOrUp) { DebugLog("����:" + k + (downOrUp ? " ����" : " �ɿ�") + " �����: " + playerIdx + " ����."); }