public static void ReportScoreForChallenge(string challengeId, string score, Arbiter.ReportScoreForChallengeCallback success, FriendlyErrorHandler failure) { reportScoreForChallengeSuccessHandler = success; reportScoreForChallengeErrorHandler = failure; #if UNITY_EDITOR ReportIgnore("ReportScoreForChallenge"); #elif UNITY_IOS _reportScoreForChallenge(challengeId, score); #endif }
public static void ReportScoreForChallenge(string challengeId, string score, Arbiter.ReportScoreForChallengeCallback success, FriendlyErrorHandler failure) { ArbiterBinding.ReportScoreForChallenge(challengeId, score, success, failure); }