예제 #1
0
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(this);
            name  = "最初的遊戲管理物件";
            money = 0;
        }
        else if (this != instance)
        {
            string sceneName = SceneManager.GetActiveScene().name;
            Debug.Log("刪除場景" + sceneName + "的" + name);
            Destroy(gameObject);
        }

        // Update is called once per frame
    }
예제 #2
0
 void Awake()
 {
     gameManager = FindObjectOfType <Appscence>();
 }