public HttpResponseMessage RemoveUser([FromBody] ApplyTeamParameter2Model para) { TeamLogic teamLogic = new TeamLogic(); jsonResult = teamLogic.RemoveUser(para); returnResult.Content = new StringContent(jsonResult, Encoding.UTF8, "application/json"); return(returnResult); }
public string RemoveUser(ApplyTeamParameter2Model para) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { //获取战队信息 db_Team team = context.db_Team.Where(c => c.TeamID == para.TeamID).FirstOrDefault(); if (team != null) { //删除TeamUser表记录 db_TeamUser teamUser = context.db_TeamUser. Where(c => c.TeamID == para.TeamID). Where(c => c.UserID == para.UserID). FirstOrDefault(); context.db_TeamUser.Remove(teamUser); //Message表添加记录 db_Message msg = new db_Message(); msg.SendID = para.TeamID; msg.ReceiveID = para.UserID; msg.SendName = team.TeamName; msg.Title = "移出战队"; msg.MessageType = "移出战队"; msg.SendTime = DateTime.Now; msg.State = 0; msg.Content = "你已被移出战队【" + team.TeamName + "】,感谢一起战斗的岁月"; context.db_Message.Add(msg); //TeamRemoveUser表添加记录 db_TeamRemoveUser teamRemoveUser = new db_TeamRemoveUser(); teamRemoveUser.RemoveTime = DateTime.Now; teamRemoveUser.TeamID = para.TeamID; teamRemoveUser.UserID = para.UserID; context.db_TeamRemoveUser.Add(teamRemoveUser); context.SaveChanges(); //重新计算战队战斗力 db_Team joinTeam = context.db_Team.Where(c => c.TeamID == para.TeamID).FirstOrDefault(); joinTeam.FightScore = Team.GetFightScoreByTeamID(joinTeam.TeamID); //message表删除申请记录 var applyMessage = context.db_Message.Where(c => c.SendID == para.UserID) .Where(c => c.ReceiveID == para.TeamID) .Where(c => c.State == 1) .FirstOrDefault(); if (applyMessage != null) { context.db_Message.Remove(applyMessage); } context.SaveChanges(); message.MessageCode = MESSAGE.OK_CODE; message.Message = MESSAGE.OK; } } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string HandleMyApply(ApplyTeamParameter2Model para) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { var msg = context.db_Message.Where(c => c.MID == para.MessageID).FirstOrDefault(); //拒绝加入的情况,信息状态设为加入失败 if (para.ISOK == 1) { msg.MessageType = "加入失败"; message.MessageCode = MESSAGE.OK_CODE; message.Message = "已拒绝"; } else { //判断是否已经加入该战队 var isJoin = context.db_TeamUser.Where(c => c.TeamID == para.TeamID). Where(c => c.UserID == para.UserID).FirstOrDefault(); if (isJoin != null) { msg.MessageType = "加入成功"; message.MessageCode = MESSAGE.OK_CODE; message.Message = "加入成功"; } else { //判断是否已加入其它战队 var isJoinOther = context.db_TeamUser. Where(c => c.UserID == para.UserID).FirstOrDefault(); if (isJoinOther != null) { //已加入其它战队,此条信息状态设为已被抢 msg.MessageType = "已被抢"; message.MessageCode = MESSAGE.USERJOINOTHERTEAM_CODE; message.Message = MESSAGE.USERJOINOTHERTEAM; } else { //如果未加入其它战队,状态设为招募成功 msg.MessageType = "加入成功"; db_TeamUser teamUser = new db_TeamUser(); teamUser.TeamID = para.TeamID; teamUser.UserID = para.UserID; context.db_TeamUser.Add(teamUser); context.SaveChanges(); //重新计算战队战斗力 db_Team joinTeam = context.db_Team.Where(c => c.TeamID == para.TeamID).FirstOrDefault(); joinTeam.FightScore = Team.GetFightScoreByTeamID(joinTeam.TeamID); context.SaveChanges(); message.MessageCode = MESSAGE.OK_CODE; message.Message = "已同意"; //如果同时你也邀请该队员了,将邀请队员的那条信息更改为招募成功 var msgSend = context.db_Message. Where(c => c.State == 2). Where(c => c.SendID == para.TeamID). Where(c => c.ReceiveID == para.UserID). FirstOrDefault(); if (msgSend != null) { msgSend.MessageType = "招募成功"; } } } } context.SaveChanges(); } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }
public string HandleMyInvited(ApplyTeamParameter2Model para) { string result = ""; MessageModel message = new MessageModel(); JavaScriptSerializer jss = new JavaScriptSerializer(); HashSet <object> returnResult = new HashSet <object>(); using (HiGame_V1Entities context = new HiGame_V1Entities()) { var msg = context.db_Message.Where(c => c.MID == para.MessageID).FirstOrDefault(); //拒绝加入的情况,信息状态设为加入失败 if (para.ISOK == 1) { msg.MessageType = "招募失败"; message.MessageCode = MESSAGE.OK_CODE; message.Message = "已拒绝"; } else { //判断是否已经加入该战队 var isJoin = context.db_TeamUser.Where(c => c.TeamID == para.TeamID). Where(c => c.UserID == para.UserID).FirstOrDefault(); if (isJoin != null) { msg.MessageType = "招募成功"; message.MessageCode = MESSAGE.OK_CODE; message.Message = "招募成功"; } else { //判断是否已加入其它战队 var isJoinOther = context.db_TeamUser. Where(c => c.UserID == para.UserID).FirstOrDefault(); if (isJoinOther != null) { //已加入其它战队,此条信息状态设为已被抢 msg.MessageType = "招募失败"; message.MessageCode = MESSAGE.YOUJOINOTHERTEAM_CODE; message.Message = MESSAGE.YOUJOINOTHERTEAM; } else { var count = context.db_TeamUser.Where(c => c.TeamID == para.TeamID).ToList().Count; //同意加入的情况,判断战队人数是否已满 if (count >= 7) { //如果人数已满,此条信息状态设为已失效 msg.MessageType = "招募失败"; message.MessageCode = MESSAGE.USERFULL_CODE; message.Message = MESSAGE.USERFULL; } else { //如果人数未满,状态设为加入成功 msg.MessageType = "招募成功"; db_TeamUser teamUser = new db_TeamUser(); teamUser.TeamID = para.TeamID; teamUser.UserID = para.UserID; context.db_TeamUser.Add(teamUser); context.SaveChanges(); //重新计算战队战斗力 db_Team joinTeam = context.db_Team.Where(c => c.TeamID == para.TeamID).FirstOrDefault(); joinTeam.FightScore = Team.GetFightScoreByTeamID(joinTeam.TeamID); context.SaveChanges(); message.MessageCode = MESSAGE.OK_CODE; message.Message = "招募成功"; //设置其它邀请信息【已拒绝】 var msgList = context.db_Message.Where(c => c.ReceiveID == para.UserID) .Where(c => c.MID != para.MessageID) .Where(c => c.State == 2) .ToList(); if (msgList != null) { for (int i = 0; i < msgList.Count; i++) { msgList[i].MessageType = "招募失败"; } } //如果同时我也申请加入了该战队,将申请记录设为加入成功 var msgSend = context.db_Message. Where(c => c.State == 1). Where(c => c.SendID == para.UserID). Where(c => c.ReceiveID == para.TeamID). FirstOrDefault(); if (msgSend != null) { msgSend.MessageType = "加入成功"; } } } } } context.SaveChanges(); } returnResult.Add(message); result = jss.Serialize(returnResult); return(result); }