public override void ActivateInteraction() { base.ActivateInteraction(); player.GetComponent <Asderek>().LerpToPosition(transform.position); ApplyOnce.apply("Interact", gameObject, () => { return(true); }); /* * if (id == Commandments.Shrines.FIRE_STAGE_1) * load.loadShrine(Commandments.Shrines.FIRE_STAGE_2); * else if (id== Commandments.Shrines.FIRE_STAGE_2) * load.loadShrine(Commandments.Shrines.NEXUS); * else if (id == Commandments.Shrines.NEXUS) * load.loadShrine(Commandments.Shrines.FIRE_STAGE_1); */ }
void Update() { verifyLoad(); if (startTime < transitionTime) { if (ApplyOnce.alreadyApplied("Reload", gameObject)) { UpdateCircleConstricting(); UpdateHalo(); startTime--; if (startTime < 0) { startTime = 0; ApplyOnce.remove("Reload", gameObject); } ApplyOnce.apply("ChangeMode", gameObject, () => { UIManager.GetInstance().ChangeMode(UIManager.Mode.NORMAL); return(true); }); } else { if (startTime == 0) { UpdateLoadPoints(); } UpdateCircleSimplified(); startTime++; UpdateHalo(); } if (startTime >= transitionTime) { ApplyOnce.apply("notifyAsderek", gameObject, () => { playerScript.ReceiveNotification(Asderek.Notification.Return); warpImage = null; Time.timeScale = manager.chosenTime; gameLoaded = true; ApplyOnce.remove("ChangeMode", gameObject); return(true); }); } } }
void Update() { ApplyOnce.apply("StartGame", gameObject, () => { uiManager = UIManager.GetInstance(); UpdateLanguage(); return(true); }); //if(Input.GetButtonUp("SELECT")) //{ // if (saveIndex >= 0) { // saveJson.saves[saveIndex].saveGame(); // saveJson.config.lastSave = saveIndex; // saveJson.Save("save.json"); // } //} }
public bool Update() { bool ret = false; if ((currentState == State.Pressed) && (lastDown >= longClick / 2)) { currentState = State.Hold; } if (Get()) { ApplyOnce.apply("pressed", this, () => { lastDown = 0; currentState = State.Pressed; ret = true; return(true); }); } else { if (ApplyOnce.alreadyApplied("pressed", this)) { if (lastDown >= longClick) { currentState = State.Long; } else { currentState = State.Short; } ApplyOnce.remove("pressed", this); } else { currentState = State.None; requester = null; } } lastDown++; return(ret); }
void OnTriggerEnter2D(Collider2D colisor) { if (colisor.gameObject.GetComponent <Sonar>() != null) { ApplyOnce.apply(applyString, gameObject, () => { LineDrawer.startColor = colisor.gameObject.GetComponent <LineRenderer>().startColor; LineDrawer.endColor = colisor.gameObject.GetComponent <LineRenderer>().endColor; Vector2 aux = colisor.transform.position - transform.position; echoDirection = Mathf.Rad2Deg * Mathf.Atan2(aux.y, aux.x); receivePing = true; GetComponent <CircleCollider2D>().enabled = false; LineDrawer.startWidth = LineDrawer.endWidth = LineDrawer.startWidth / 7; Instantiate(gameObject, transform.position, Quaternion.identity); LineDrawer.startWidth = LineDrawer.endWidth = LineDrawer.startWidth * 7; radius = 2 * radiusFactor; LineDrawer.startWidth = LineDrawer.endWidth = LineDrawer.startWidth / 2; Instantiate(gameObject, transform.position, Quaternion.identity); LineDrawer.startWidth = LineDrawer.endWidth = LineDrawer.startWidth * 2; radius = 4 * radiusFactor; parent = true; return(true); }); } }
protected virtual string Running() { float direction; string nextState; if (isOnWall) { ApplyOnce.apply(ao_turnSentry, gameObject, () => { TurnCharacter((Direction)(-getDirection())); AchieveMaxSpeed(maxSpeed); return(true); }); AchieveMaxSpeed(maxSpeed); return("activateRunning"); } if (!isOnGround) { nextState = LeaveGround(); if (nextState != null) { return(nextState); } } if (isOnLedge) { nextState = OnLedge(); if (nextState != null) { return(nextState); } } ApplyOnce.remove(ao_turnSentry, gameObject); string ret = DecideAttack(); if (ret != null) { return(ret); } if (isOnRange(viewRange)) //se o player está na distancia de chasing { nextState = BeginChase(); if (nextState != null) { return(nextState); } } float CurrentDistance = transform.position.x - initialPosition; direction = (((int)transform.eulerAngles.y) / -90) + 1; /*+1 right -1 left*/ nextState = "activateRunning"; if (direction * CurrentDistance > (scoutRange + AUXRANGE)) { transform.eulerAngles = new Vector2(0, (direction + 1) * 90); } else if (direction * CurrentDistance > (scoutRange)) { transform.eulerAngles = new Vector2(0, (direction + 1) * 90); if (direction > 0) { nextState = "activateSitting"; } else { nextState = "activateChilling"; } } AchieveMaxSpeed(maxSpeed); return(nextState); }