예제 #1
0
    public void onApplyForce(ApplyForceToCarSignal signal)
    {
        //Vector3 sceenToWorld = _camera.ScreenToWorldPoint(new Vector3(Screen.width/2, Screen.height/2, _camera.nearClipPlane));
        Vector3 impactToCar = Vector3.Normalize(signal.impactPoint - _steering.transform.position);
        float   dot         = Vector3.Dot(impactToCar, transform.right);
        float   offset      = 1 - Mathf.Abs(dot);

        _impactOffset   = impactToCar * (impactForce * offset);
        impactTransTime = 0.0f;
    }
예제 #2
0
 public void ApplyForce(ApplyForceToCarSignal signal)
 {
     _steering.rigidBody.AddExplosionForce(signal.power, signal.impactPoint, signal.radius, signal.upMod, ForceMode.Impulse);
 }