public override Color Render(int x, int y) { return(AppliedSprite.Render(x, y)); }
public override void Unlock() { AppliedSprite.Unlock(); }
public override async Task Load() { await AppliedSprite?.Load(); Bitmap = new WriteableBitmap((int)Ceiling(Width), (int)Ceiling(Height)); }
public override void Lock() { AppliedSprite.Lock(); }