public override Color Render(int x, int y)
 {
     return(AppliedSprite.Render(x, y));
 }
 public override void Unlock()
 {
     AppliedSprite.Unlock();
 }
        public override async Task Load()
        {
            await AppliedSprite?.Load();

            Bitmap = new WriteableBitmap((int)Ceiling(Width), (int)Ceiling(Height));
        }
 public override void Lock()
 {
     AppliedSprite.Lock();
 }