예제 #1
0
        public override void CalculateSubPosition(IAreaJob rawJob, ref Vector3Int positionSub)
        {
            if (rawJob != null)
            {
                AppleFarmerJob job = (AppleFarmerJob)rawJob;

                Vector3Int min = job.Minimum;
                Vector3Int max = job.Maximum;

                Logger.Log("Min/Max {0}/{1}", job.Minimum, job.Maximum);
                Logger.Log("Saplings available {0}", job.NPC.Colony.UsedStockpile.Contains(saplingIndex));
                if (job.checkMissingBushes && job.NPC.Colony.UsedStockpile.Contains(saplingIndex))
                {
                    // remove legacy positions
                    for (int x = min.x + 1; x <= max.x; x += 3)
                    {
                        for (int z = min.z; z <= max.z; z += 3)
                        {
                            ushort     type;
                            Vector3Int possiblePositionSub = new Vector3Int(x, min.y, z);
                            if (!World.TryGetTypeAt(possiblePositionSub, out type))
                            {
                                return;
                            }
                            if (type == leaveIndex)
                            {
                                job.removingOldBush = true;
                                job.bushLocation    = possiblePositionSub;
                                positionSub         = Server.AI.AIManager.ClosestPosition(job.bushLocation, job.NPC.Position);
                                return;
                            }
                        }
                    }
                    // place new positions
                    for (int x = min.x; x <= max.x; x += 3)
                    {
                        for (int z = min.z; z <= max.z; z += 3)
                        {
                            ushort     type;
                            Vector3Int possiblePositionSub = new Vector3Int(x, min.y, z);
                            if (!World.TryGetTypeAt(possiblePositionSub, out type))
                            {
                                return;
                            }
                            if (type == 0)
                            {
                                job.placingMissingBush = true;
                                job.bushLocation       = possiblePositionSub;
                                positionSub            = Server.AI.AIManager.ClosestPositionNotAt(job.bushLocation, job.NPC.Position);
                                return;
                            }
                        }
                    }
                    job.checkMissingBushes = false;
                }

                positionSub    = min;
                positionSub.x += Random.Next(0, (max.x - min.x) / 3 + 1) * 3;
                positionSub.z += Random.Next(0, (max.z - min.z) / 3 + 1) * 3;
            }
            else
            {
                Logger.Log("rawJob equals null");
            }
        }
예제 #2
0
        public override void OnNPCAtJob(IAreaJob rawJob, ref Vector3Int positionSub, ref NPCBase.NPCState state, ref bool shouldDumpInventory)
        {
            AppleFarmerJob job = (AppleFarmerJob)rawJob;

            state.JobIsDone = true;
            if (positionSub.IsValid)
            {
                ushort type;
                if (job.placingMissingBush)
                {
                    if (job.NPC.Colony.UsedStockpile.TryRemove(saplingIndex))
                    {
                        job.placingMissingBush = false;
                        ServerManager.TryChangeBlock(job.bushLocation, saplingIndex, rawJob.Owner, ServerManager.SetBlockFlags.DefaultAudio);
                        state.SetCooldown(2.0);
                    }
                    else
                    {
                        state.SetIndicator(new Shared.IndicatorState(Random.NextFloat(8f, 14f), saplingIndex, true, false));
                    }
                }
                else if (job.removingOldBush)
                {
                    if (ServerManager.TryChangeBlock(job.bushLocation, 0, rawJob.Owner, ServerManager.SetBlockFlags.DefaultAudio))
                    {
                        job.NPC.Colony.UsedStockpile.Add(saplingIndex);
                        job.removingOldBush = false;
                    }
                    state.SetCooldown(2.0);
                }
                else if (World.TryGetTypeAt(positionSub, out type))
                {
                    if (type == 0)
                    {
                        job.checkMissingBushes = true;
                        state.SetCooldown(1.0, 4.0);
                    }
                    else if (World.TryGetTypeAt(positionSub.Add(0, 3, 0), out type) && type == leaveIndex)
                    {
                        GatherResults.Clear();
                        GatherResults.Add(new ItemTypes.ItemTypeDrops(fruitIndex, 1, 1.0));
                        GatherResults.Add(new ItemTypes.ItemTypeDrops(saplingIndex, 1, 0.1));

                        ModLoader.TriggerCallbacks(ModLoader.EModCallbackType.OnNPCGathered, rawJob as IJob, positionSub, GatherResults);

                        InventoryItem toShow = ItemTypes.ItemTypeDrops.GetWeightedRandom(GatherResults);
                        if (toShow.Amount > 0)
                        {
                            state.SetIndicator(new Shared.IndicatorState(8.5f, toShow.Type));
                        }
                        else
                        {
                            state.SetCooldown(8.5);
                        }

                        job.NPC.Inventory.Add(GatherResults);
                    }
                    else
                    {
                        state.SetIndicator(new Shared.IndicatorState(Random.NextFloat(8f, 14f), BuiltinBlocks.ErrorMissing));
                    }
                }
                else
                {
                    state.SetCooldown(Random.NextFloat(3f, 6f));
                }
                positionSub = Vector3Int.invalidPos;
            }
            else
            {
                state.SetCooldown(10.0);
            }
        }