예제 #1
0
        /// <summary>
        /// Called after Awake() when the script instance is enabled.
        /// Initializes variables then loads the field and robot as well as setting up replay features.
        /// </summary>
        public override void Start()
        {
            AppModel.ClearError();

            //getting bullet physics information
            physicsWorld = BPhysicsWorld.Get();
            ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick);

            //setting up raycast robot tick callback
            BPhysicsTickListener.Instance.OnTick -= BRobotManager.Instance.UpdateRaycastRobots;
            BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots;

            //starts a new instance of unity packet which receives packets from the driver station
            unityPacket = new UnityPacket();
            unityPacket.Start();

            SpawnedRobots = new List <NetworkRobot>();

            //loads all the controls
            Controls.Load();

            //initializes the dynamic camera
            DynamicCameraObject          = GameObject.Find("Main Camera");
            dynamicCamera                = DynamicCameraObject.AddComponent <DynamicCamera>();
            DynamicCamera.ControlEnabled = true;

            IsMetric = PlayerPrefs.GetString("Measure").Equals("Metric") ? true : false;

            Network       = GameObject.Find("NetworkManager").GetComponent <MultiplayerNetwork>();
            Network.State = this;
        }
예제 #2
0
    /// <summary>
    /// Switches to the error screen and its respective UI elements.
    /// </summary>
    public void SwitchErrorScreen()
    {
        currentTab = Tab.ErrorScreen;

        navigationPanel.SetActive(false);
        homeTab.SetActive(false);
        optionsTab.SetActive(false);
        simTab.SetActive(false);
        errorText.text = AppModel.ErrorMessage;
        errorScreen.SetActive(true);

        AppModel.ClearError();
    }
예제 #3
0
        /// <summary>
        /// Initailizes references to requried <see cref="GameObject"/>s and sets the error message text.
        /// </summary>
        public override void Start()
        {
            string error = AppModel.ErrorMessage;

            if (error == null)
            {
                throw new System.Exception("Missing error message - don't start error scene directly");
            }
            string error_type   = error.Contains("|") ? error.Split('|')[0] : "";
            string error_mesage = error.Contains("|") ? error.Split('|')[1] : error;

            if (error_type.Equals("ROBOT_SELECT"))
            {
                AppModel.ClearError();
                StateMachine.ChangeState(new LoadRobotState());
                if (error_mesage.Equals("FIRST"))
                {
                    Auxiliary.FindGameObject("ErrorNote").GetComponent <Text>().text = "";
                }
                else
                {
                    Auxiliary.FindGameObject("ErrorNote").GetComponent <Text>().text = error_mesage;
                }
                PlayerPrefs.SetString("simSelectedRobot", "");
                PlayerPrefs.SetString("simSelectedRobotName", "");
            }

            /*
             * else if (error_type.Equals("FIELD_SELECT"))
             * {
             *  AppModel.ClearError();
             *  StateMachine.ChangeState(new LoadFieldState());
             *  if (error_mesageEquals("FIRST")) Auxiliary.FindGameObject("ErrorNote").GetComponent<Text>().text = "";
             *  else Auxiliary.FindGameObject("ErrorNote").GetComponent<Text>().text = error_mesage;
             *  PlayerPrefs.SetString("simSelectedField", "");
             *  PlayerPrefs.SetString("simSelectedFieldName", "");
             * }
             */
            else
            {
                if (error_type.Equals("FIELD_SELECT"))
                {
                    PlayerPrefs.SetString("simSelectedField", "");
                    PlayerPrefs.SetString("simSelectedFieldName", "");
                }
                Auxiliary.FindGameObject("ErrorScreen").SetActive(true);
                Auxiliary.FindGameObject("ErrorText").GetComponent <Text>().text = error_mesage;
                AppModel.ClearError();
            }
        }
예제 #4
0
 /// <summary>
 /// Initailizes references to requried <see cref="GameObject"/>s and sets the error message text.
 /// </summary>
 public override void Start()
 {
     Auxiliary.FindGameObject("ErrorText").GetComponent <Text>().text = AppModel.ErrorMessage;
     AppModel.ClearError();
 }
예제 #5
0
        /// <summary>
        /// Called after Awake() when the script instance is enabled.
        /// Initializes variables then loads the field and robot as well as setting up replay features.
        /// </summary>
        public override void Start()
        {
            AppModel.ClearError();

            //getting bullet physics information
            physicsWorld = BPhysicsWorld.Get();
            ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick);
            lastFrameCount = physicsWorld.frameCount;

            //setting up raycast robot tick callback
            BPhysicsTickListener.Instance.OnTick -= BRobotManager.Instance.UpdateRaycastRobots;
            BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots;

            //starts a new instance of unity packet which receives packets from the driver station
            unityPacket.Start();

            //If a replay has been selected, load the replay. Otherwise, load the field and robot.
            string selectedReplay = PlayerPrefs.GetString("simSelectedReplay");

            if (string.IsNullOrEmpty(selectedReplay))
            {
                Tracking = true;

                if (!LoadField(PlayerPrefs.GetString("simSelectedField")))
                {
                    AppModel.ErrorToMenu("Could not load field: " + PlayerPrefs.GetString("simSelectedField") + "\nHas it been moved or deleted?)");
                    return;
                }

                if (!LoadRobot(PlayerPrefs.GetString("simSelectedRobot"), RobotTypeManager.IsMixAndMatch))
                {
                    AppModel.ErrorToMenu("Could not load robot: " + PlayerPrefs.GetString("simSelectedRobot") + "\nHas it been moved or deleted?)");
                    return;
                }

                reset = FieldDataHandler.robotSpawn == new Vector3(99999, 99999, 99999);

                if (RobotTypeManager.IsMixAndMatch && RobotTypeManager.HasManipulator)
                {
                    Debug.Log(LoadManipulator(RobotTypeManager.ManipulatorPath) ? "Load manipulator success" : "Load manipulator failed");
                }
            }
            else
            {
                awaitingReplay = true;
                LoadReplay(selectedReplay);
            }

            //initializes the dynamic camera
            DynamicCameraObject          = GameObject.Find("Main Camera");
            dynamicCamera                = DynamicCameraObject.AddComponent <DynamicCamera>();
            DynamicCamera.ControlEnabled = true;

            sensorManager    = GameObject.Find("SensorManager").GetComponent <SensorManager>();
            sensorManagerGUI = StateMachine.gameObject.GetComponent <SensorManagerGUI>();

            simUI = StateMachine.SceneGlobal.GetComponent <SimUI>();

            robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>();

            IsMetric = PlayerPrefs.GetString("Measure").Equals("Metric") ? true : false;

            StateMachine.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(0).gameObject);
            StateMachine.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(1).gameObject, false);
            StateMachine.Link <ReplayState>(Auxiliary.FindGameObject("ReplayUI"));
            StateMachine.Link <SaveReplayState>(Auxiliary.FindGameObject("SaveReplayUI"));
            StateMachine.Link <GamepieceSpawnState>(Auxiliary.FindGameObject("ResetGamepieceSpawnpointUI"));
            StateMachine.Link <DefineNodeState>(Auxiliary.FindGameObject("DefineNodeUI"));
            StateMachine.Link <GoalState>(Auxiliary.FindGameObject("GoalStateUI"));
            StateMachine.Link <SensorSpawnState>(Auxiliary.FindGameObject("ResetSensorSpawnpointUI"));
            StateMachine.Link <DefineSensorAttachmentState>(Auxiliary.FindGameObject("DefineSensorAttachmentUI"));

            string defaultDirectory = (Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + @"Autodesk\Synthesis\Emulator");
            string directoryPath    = "";

            if (Directory.Exists(defaultDirectory))
            {
                directoryPath         = defaultDirectory;
                isEmulationDownloaded = true;
            }
        }
예제 #6
0
    /// <summary>
    /// Called after Awake() when the script instance is enabled.
    /// Initializes variables then loads the field and robot as well as setting up replay features.
    /// </summary>
    public override void Start()
    {
        AppModel.ClearError();

        //getting bullet physics information
        physicsWorld = BPhysicsWorld.Get();
        ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick);
        lastFrameCount = physicsWorld.frameCount;

        //setting up raycast robot tick callback
        BPhysicsTickListener.Instance.OnTick -= BRobotManager.Instance.UpdateRaycastRobots;
        BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots;

        //setting up replay
        CollisionTracker = new CollisionTracker(this);

        //starts a new instance of unity packet which receives packets from the driver station
        unityPacket = new UnityPacket();
        unityPacket.Start();

        //loads all the controls
        Controls.Load();

        //If a replay has been selected, load the replay. Otherwise, load the field and robot.
        string selectedReplay = PlayerPrefs.GetString("simSelectedReplay");

        SpawnedRobots = new List <Robot>();

        if (string.IsNullOrEmpty(selectedReplay))
        {
            Tracking = true;

            if (!LoadField(PlayerPrefs.GetString("simSelectedField")))
            {
                AppModel.ErrorToMenu("Could not load field: " + PlayerPrefs.GetString("simSelectedField") + "\nHas it been moved or deleted?)");
                return;
            }

            if (!LoadRobot(PlayerPrefs.GetString("simSelectedRobot"), RobotTypeManager.IsMixAndMatch))
            {
                AppModel.ErrorToMenu("Could not load robot: " + PlayerPrefs.GetString("simSelectedRobot") + "\nHas it been moved or deleted?)");
                return;
            }

            if (RobotTypeManager.IsMixAndMatch && RobotTypeManager.HasManipulator)
            {
                Debug.Log(LoadManipulator(RobotTypeManager.ManipulatorPath) ? "Load manipulator success" : "Load manipulator failed");
            }
        }
        else
        {
            awaitingReplay = true;
            LoadReplay(selectedReplay);
        }

        //initializes the dynamic camera
        DynamicCameraObject         = GameObject.Find("Main Camera");
        dynamicCamera               = DynamicCameraObject.AddComponent <DynamicCamera>();
        DynamicCamera.MovingEnabled = true;

        sensorManager    = GameObject.Find("SensorManager").GetComponent <SensorManager>();
        sensorManagerGUI = GameObject.Find("StateMachine").GetComponent <SensorManagerGUI>();

        robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>();

        IsMetric = PlayerPrefs.GetString("Measure").Equals("Metric") ? true : false;

        StateMachine.Instance.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(0).gameObject);
        StateMachine.Instance.Link <ReplayState>(Resources.FindObjectsOfTypeAll <GameObject>().First(x => x.name.Equals("ReplayUI")));
        StateMachine.Instance.Link <SaveReplayState>(Resources.FindObjectsOfTypeAll <GameObject>().First(x => x.name.Equals("SaveReplayUI")));
    }
예제 #7
0
        /// <summary>
        /// Called after Awake() when the script instance is enabled.
        /// Initializes variables then loads the field and robot as well as setting up replay features.
        /// </summary>
        public override void Start()
        {
            AppModel.ClearError();

            //getting bullet physics information
            physicsWorld = BPhysicsWorld.Get();
            ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick);
            lastFrameCount = physicsWorld.frameCount;

            //setting up raycast robot tick callback
            BPhysicsTickListener.Instance.OnTick -= BRobotManager.Instance.UpdateRaycastRobots;
            BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots;

            //If a replay has been selected, load the replay. Otherwise, load the field and robot.
            string selectedReplay = PlayerPrefs.GetString("simSelectedReplay");

            if (PlayerPrefs.GetString("simSelectedRobot", "").Equals(""))
            {
                AppModel.ErrorToMenu("ROBOT_SELECT|FIRST");
                return;
            }

            if (string.IsNullOrEmpty(selectedReplay))
            {
                Tracking = true;

                if (!LoadField(PlayerPrefs.GetString("simSelectedField")))
                {
                    //AppModel.ErrorToMenu("FIELD_SELECT|FIRST");
                    AppModel.ErrorToMenu("FIELD_SELECT|Could not load field: " + PlayerPrefs.GetString("simSelectedField") + "\nHas it been moved or deleted?)");
                    return;
                }
                else
                {
                    MovePlane();
                }

                bool result = false;

                try
                {
                    result = LoadRobot(PlayerPrefs.GetString("simSelectedRobot"), false);
                }
                catch (Exception e)
                {
                    MonoBehaviour.Destroy(GameObject.Find("Robot"));
                }

                if (!result)
                {
                    AppModel.ErrorToMenu("ROBOT_SELECT|Could not find the selected robot");
                    return;
                }

                reset = FieldDataHandler.robotSpawn == new Vector3(99999, 99999, 99999);

                if (RobotTypeManager.IsMixAndMatch && RobotTypeManager.HasManipulator)
                {
                    Debug.Log(LoadManipulator(RobotTypeManager.ManipulatorPath) ? "Load manipulator success" : "Load manipulator failed");
                }
            }
            else
            {
                awaitingReplay = true;
                PlayerPrefs.SetString("simSelectedReplay", "");
                LoadReplay(selectedReplay);
            }

            //initializes the dynamic camera
            DynamicCameraObject          = GameObject.Find("Main Camera");
            dynamicCamera                = DynamicCameraObject.AddComponent <DynamicCamera>();
            DynamicCamera.ControlEnabled = true;

            sensorManager    = GameObject.Find("SensorManager").GetComponent <SensorManager>();
            sensorManagerGUI = StateMachine.gameObject.GetComponent <SensorManagerGUI>();

            simUI = StateMachine.SceneGlobal.GetComponent <SimUI>();

            robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>();

            IsMetric = PlayerPrefs.GetString("Measure").Equals("Metric");

            StateMachine.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(0).gameObject);
            StateMachine.Link <MainState>(GameObject.Find("Main Camera").transform.GetChild(1).gameObject, false);
            StateMachine.Link <ReplayState>(Auxiliary.FindGameObject("ReplayUI"));
            StateMachine.Link <SaveReplayState>(Auxiliary.FindGameObject("SaveReplayUI"));
            StateMachine.Link <GamepieceSpawnState>(Auxiliary.FindGameObject("ResetGamepieceSpawnpointUI"));
            StateMachine.Link <DefineNodeState>(Auxiliary.FindGameObject("DefineNodeUI"));
            StateMachine.Link <GoalState>(Auxiliary.FindGameObject("GoalStateUI"));
            StateMachine.Link <SensorSpawnState>(Auxiliary.FindGameObject("ResetSensorSpawnpointUI"));
            StateMachine.Link <DefineSensorAttachmentState>(Auxiliary.FindGameObject("DefineSensorAttachmentUI"));

            MediaManager.getInstance();

            Controls.Load();
            Controls.UpdateFieldControls();
            Controls.Save(true);
        }
예제 #8
0
    /// <summary>
    /// Called after Awake() when the script instance is enabled.
    /// Initializes variables then loads the field and robot as well as setting up replay features.
    /// </summary>
    public override void Start()
    {
        AppModel.ClearError();

        //getting bullet physics information
        physicsWorld = BPhysicsWorld.Get();
        ((DynamicsWorld)physicsWorld.world).SetInternalTickCallback(BPhysicsTickListener.Instance.PhysicsTick);
        lastFrameCount = physicsWorld.frameCount;

        //setting up raycast robot tick callback
        BPhysicsTickListener.Instance.OnTick += BRobotManager.Instance.UpdateRaycastRobots;

        //setting up replay
        CollisionTracker = new CollisionTracker(this);

        //starts a new instance of unity packet which receives packets from the driver station
        unityPacket = new UnityPacket();
        unityPacket.Start();

        //loads all the controls
        Controls.Load();

        //If a replay has been selected, load the replay. Otherwise, load the field and robot.
        string selectedReplay = PlayerPrefs.GetString("simSelectedReplay");

        SpawnedRobots = new List <Robot>();

        if (string.IsNullOrEmpty(selectedReplay))
        {
            Tracking  = true;
            fieldPath = PlayerPrefs.GetString("simSelectedField");
            robotPath = PlayerPrefs.GetString("simSelectedRobot");
            Debug.Log(RobotFieldLoader.LoadField(fieldPath) ? "Load field success!" : "Load field failed.");
            Debug.Log(LoadRobot(robotPath) ? "Load robot success!" : "Load robot failed.");

            if (!LoadRobot(PlayerPrefs.GetString("simSelectedRobot")))
            {
                AppModel.ErrorToMenu("Could not load robot: " + PlayerPrefs.GetString("simSelectedRobot") + "\nHas it been moved or deleted?)");
                return;
            }

            int isMixAndMatch  = PlayerPrefs.GetInt("mixAndMatch", 0); // 0 is false, 1 is true
            int hasManipulator = PlayerPrefs.GetInt("hasManipulator");
            if (isMixAndMatch == 1 && hasManipulator == 1)
            {
                Debug.Log(LoadManipulator(PlayerPrefs.GetString("simSelectedManipulator")) ? "Load manipulator success" : "Load manipulator failed");
            }
        }
        else
        {
            awaitingReplay = true;
            LoadReplay(selectedReplay);
        }

        //initializes the dynamic camera
        dynamicCameraObject         = GameObject.Find("Main Camera");
        dynamicCamera               = dynamicCameraObject.AddComponent <DynamicCamera>();
        DynamicCamera.MovingEnabled = true;

        sensorManager    = GameObject.Find("SensorManager").GetComponent <SensorManager>();
        sensorManagerGUI = GameObject.Find("StateMachine").GetComponent <SensorManagerGUI>();

        robotCameraManager = GameObject.Find("RobotCameraList").GetComponent <RobotCameraManager>();

        ScoreZoneSimSceneManager scoreZoneSimSceneManager = GameObject.Find("StateMachine").GetComponent <ScoreZoneSimSceneManager>();

        scoreZoneSimSceneManager.LoadScoreZones();
    }