private void dmLogoSegaMainFunc(AppMain.MTS_TASK_TCB tcb) { AppMain.DMS_LOGO_SEGA_WORK work = (AppMain.DMS_LOGO_SEGA_WORK)tcb.work; work.h_se.snd_ctrl_param.volume = !AppMain.GsSystemBgmIsPlay() ? 1f : 0.0f; if (AppMain.AoSysIsShowPlatformUI()) { if (AppMain.IzFadeIsExe()) { AppMain.IzFadeSetStopUpdate1Frame((AppMain.IZS_FADE_WORK)null); } } else { if (work.func != null) { work.func(work); } if (((int)work.flag & 1) != 0) { this.dmLogoSegaPreEnd(work); AppMain.mtTaskChangeTcbProcedure(tcb, new AppMain.GSF_TASK_PROCEDURE(this.gmLogoSegaPreEndWaitFunc)); work.timer = 0; return; } } float frame = 0.0f; if (!AppMain.AoSysIsShowPlatformUI() && ((int)work.flag & 2) != 0) { frame = 1f; } AppMain.AoActSysSetDrawTaskPrio(); for (int index = 0; index < 8; ++index) { AppMain.AoActSetTexture(AppMain.AoTexGetTexList(AppMain.dm_logo_sega_aos_tex[(int)AppMain.dm_logo_sega_tex_id_tbl[index]])); AppMain.AoActUpdate(work.act[index], frame); AppMain.AoActDraw(work.act[index]); } AppMain.NNS_RGBA diffuse = new AppMain.NNS_RGBA(1f, 1f, 1f, 1f); AppMain.NNS_RGB ambient = new AppMain.NNS_RGB(1f, 1f, 1f); if (!AppMain.AoSysIsShowPlatformUI()) { AppMain.amTrailEFUpdate((ushort)1); } if (AppMain.g_obj.glb_camera_id != -1) { AppMain.SNNS_VECTOR disp_pos = new AppMain.SNNS_VECTOR(); AppMain.SNNS_VECTOR snnsVector = new AppMain.SNNS_VECTOR(); AppMain.SNNS_MATRIX dst = new AppMain.SNNS_MATRIX(); AppMain.nnMakeUnitMatrix(ref dst); AppMain.ObjDraw3DNNSetCameraEx(AppMain.g_obj.glb_camera_id, AppMain.g_obj.glb_camera_type, 0U); AppMain.ObjCameraDispPosGet(AppMain.g_obj.glb_camera_id, out disp_pos); AppMain.amVectorSet(ref snnsVector, -dst.M03, -dst.M13, -dst.M23); AppMain.nnAddVector(ref disp_pos, ref snnsVector, ref disp_pos); AppMain.amEffectSetCameraPos(ref disp_pos); } AppMain.nnSetPrimitive3DMaterial(ref diffuse, ref ambient, 1f); AppMain.amTrailEFDraw((ushort)1, AppMain.dm_logo_sega_aos_tex[0].texlist, 0U); }
public void Assign(ref AppMain.SNNS_MATRIX matrix) { this.M00 = matrix.M00; this.M01 = matrix.M01; this.M02 = matrix.M02; this.M03 = matrix.M03; this.M10 = matrix.M10; this.M11 = matrix.M11; this.M12 = matrix.M12; this.M13 = matrix.M13; this.M20 = matrix.M20; this.M21 = matrix.M21; this.M22 = matrix.M22; this.M23 = matrix.M23; this.M30 = matrix.M30; this.M31 = matrix.M31; this.M32 = matrix.M32; this.M33 = matrix.M33; }
private static void gmPlyEfctTrailSysMain(AppMain.MTS_TASK_TCB tcb) { if (AppMain.ObjObjectPauseCheck(0U) == 0U) { AppMain.amTrailEFUpdate((ushort)1); } if (AppMain.g_obj.glb_camera_id == -1 || AppMain.ObjCameraGet(AppMain.g_obj.glb_camera_id) == null) { return; } AppMain.SNNS_VECTOR disp_pos = new AppMain.SNNS_VECTOR(); AppMain.SNNS_VECTOR snnsVector = new AppMain.SNNS_VECTOR(); AppMain.SNNS_MATRIX dst = new AppMain.SNNS_MATRIX(); AppMain.NNS_RGBA diffuse = new AppMain.NNS_RGBA(1f, 1f, 1f, 1f); AppMain.SNNS_RGB ambient = new AppMain.SNNS_RGB(1f, 1f, 1f); AppMain.nnMakeUnitMatrix(ref dst); AppMain.ObjDraw3DNNSetCameraEx(AppMain.g_obj.glb_camera_id, AppMain.g_obj.glb_camera_type, 0U); AppMain.ObjCameraDispPosGet(AppMain.g_obj.glb_camera_id, out disp_pos); AppMain.amVectorSet(ref snnsVector, -dst.M03, -dst.M13, -dst.M23); AppMain.nnAddVector(ref disp_pos, ref snnsVector, ref disp_pos); AppMain.amEffectSetCameraPos(ref disp_pos); AppMain.nnSetPrimitive3DMaterial(ref diffuse, ref ambient, 1f); AppMain.amTrailEFDraw((ushort)1, (AppMain.NNS_TEXLIST)AppMain.ObjDataGet(18).pData, 0U); }
private static void gmRingDrawEnd() { if (AppMain.gm_ring_sys_work.draw_ring_count <= (ushort)0 || !AppMain.GmMainIsDrawEnable()) { return; } AppMain.VecU16 vecU16 = new AppMain.VecU16(); vecU16.x = (ushort)0; vecU16.y = AppMain.gm_ring_sys_work.dir; vecU16.z = AppMain.GmMainGetObjectRotation(); AppMain.GMS_RING_SYS_WORK gmRingSysWork = AppMain.gm_ring_sys_work; uint drawRingCount = (uint)AppMain.gm_ring_sys_work.draw_ring_count; AppMain.SNNS_VECTOR disp_pos; AppMain.ObjCameraDispPosGet(0, out disp_pos); float s1; float c1; AppMain.nnSinCos((int)vecU16.z - 8192, out s1, out c1); s1 *= 13.57638f; float num1 = c1 * 13.57638f; float s2; float c2; AppMain.nnSinCos((int)vecU16.z - 24576, out s2, out c2); float num2 = s2 * 13.57638f; float num3 = c2 * 13.57638f; AppMain.VecFx32 vecFx32 = new AppMain.VecFx32(gmRingSysWork.draw_ring_pos[0]); AppMain.SNNS_MATRIX snnsMatrix = new AppMain.SNNS_MATRIX(); AppMain.nnMakeUnitMatrix(ref snnsMatrix); AppMain.nnTranslateMatrix(ref snnsMatrix, ref snnsMatrix, AppMain.FX_FX32_TO_F32(vecFx32.x), -AppMain.FX_FX32_TO_F32(vecFx32.y), AppMain.FX_FX32_TO_F32(vecFx32.z)); AppMain._AMS_PARAM_DRAW_PRIMITIVE.type = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.count = 6 * (int)drawRingCount - 2; AppMain._AMS_PARAM_DRAW_PRIMITIVE.ablend = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldSrc = 768; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldDst = 774; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldMode = 32774; AppMain._AMS_PARAM_DRAW_PRIMITIVE.aTest = (short)1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zMask = (short)0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zTest = (short)1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.noSort = (short)1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texlist = AppMain.gm_ring_obj_3d.texlist; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texId = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.uwrap = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vwrap = 1; uint color = AppMain.gm_ring_sys_work.color; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D = AppMain.amDrawAlloc_NNS_PRIM3D_PCT(AppMain._AMS_PARAM_DRAW_PRIMITIVE.count); AppMain.NNS_PRIM3D_PCT[] buffer = AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D.buffer; int offset = AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D.offset; AppMain._AMS_PARAM_DRAW_PRIMITIVE.format3D = 4; for (int index1 = 0; (long)index1 < (long)drawRingCount; ++index1) { int index2 = offset + 6 * index1; ushort num4 = (ushort)((uint)AppMain.gm_ring_sys_work.draw_ring_uv_frame / 4U); buffer[index2].Tex.u = buffer[index2 + 1].Tex.u = AppMain.gm_ring_roll_uv[0][(int)num4]; buffer[index2 + 2].Tex.u = buffer[index2 + 3].Tex.u = AppMain.gm_ring_roll_uv[0][(int)num4] + 0.25f; buffer[index2].Tex.v = buffer[index2 + 2].Tex.v = AppMain.gm_ring_roll_uv[1][(int)num4]; buffer[index2 + 1].Tex.v = buffer[index2 + 3].Tex.v = AppMain.gm_ring_roll_uv[1][(int)num4] + 0.25f; buffer[index2].Col = color; buffer[index2 + 1].Col = buffer[index2 + 2].Col = buffer[index2 + 3].Col = buffer[index2].Col; buffer[index2].Pos.x = s1 + AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].x - vecFx32.x); buffer[index2 + 1].Pos.x = num2 + AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].x - vecFx32.x); buffer[index2 + 2].Pos.x = -num2 + AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].x - vecFx32.x); buffer[index2 + 3].Pos.x = -s1 + AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].x - vecFx32.x); buffer[index2].Pos.y = num1 - AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].y - vecFx32.y); buffer[index2 + 1].Pos.y = num3 - AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].y - vecFx32.y); buffer[index2 + 2].Pos.y = -num3 - AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].y - vecFx32.y); buffer[index2 + 3].Pos.y = -num1 - AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].y - vecFx32.y); buffer[index2].Pos.z = buffer[index2 + 1].Pos.z = buffer[index2 + 2].Pos.z = buffer[index2 + 3].Pos.z = AppMain.FX_FX32_TO_F32(gmRingSysWork.draw_ring_pos[index1].z - vecFx32.z) - 1f; if (index1 != 0) { buffer[index2 - 1] = buffer[index2]; } if ((long)(index1 + 1) < (long)drawRingCount) { buffer[index2 + 4] = buffer[index2 + 3]; } } AppMain._AMS_PARAM_DRAW_PRIMITIVE.sortZ = AppMain.nnDistanceVector(ref buffer[offset].Pos, ref disp_pos); AppMain.amMatrixPush(ref snnsMatrix); AppMain.ObjDraw3DNNDrawPrimitive(AppMain._AMS_PARAM_DRAW_PRIMITIVE); AppMain.amMatrixPop(); }
// Token: 0x06000D9A RID: 3482 RVA: 0x0007781C File Offset: 0x00075A1C private static void gmRingDrawEnd() { if (AppMain.gm_ring_sys_work.draw_ring_count <= 0) { return; } if (!AppMain.GmMainIsDrawEnable()) { return; } AppMain.VecU16 vecU = default(AppMain.VecU16); vecU.x = 0; vecU.y = AppMain.gm_ring_sys_work.dir; vecU.z = AppMain.GmMainGetObjectRotation(); AppMain.GMS_RING_SYS_WORK gms_RING_SYS_WORK = AppMain.gm_ring_sys_work; uint draw_ring_count = (uint)AppMain.gm_ring_sys_work.draw_ring_count; AppMain.SNNS_VECTOR snns_VECTOR; AppMain.ObjCameraDispPosGet(0, out snns_VECTOR); float num; float num2; AppMain.nnSinCos(( int )vecU.z + -8192, out num, out num2); num *= 13.576385f; num2 *= 13.576385f; float num3; float num4; AppMain.nnSinCos(( int )vecU.z + -24576, out num3, out num4); num3 *= 13.576385f; num4 *= 13.576385f; AppMain.VecFx32 vecFx = new AppMain.VecFx32(gms_RING_SYS_WORK.draw_ring_pos[0]); AppMain.SNNS_MATRIX snns_MATRIX = default(AppMain.SNNS_MATRIX); AppMain.nnMakeUnitMatrix(ref snns_MATRIX); AppMain.nnTranslateMatrix(ref snns_MATRIX, ref snns_MATRIX, AppMain.FX_FX32_TO_F32(vecFx.x), -AppMain.FX_FX32_TO_F32(vecFx.y), AppMain.FX_FX32_TO_F32(vecFx.z)); AppMain._AMS_PARAM_DRAW_PRIMITIVE.type = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.count = ( int )(6U * draw_ring_count - 2U); AppMain._AMS_PARAM_DRAW_PRIMITIVE.ablend = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldSrc = 768; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldDst = 774; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldMode = 32774; AppMain._AMS_PARAM_DRAW_PRIMITIVE.aTest = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zMask = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zTest = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.noSort = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texlist = AppMain.gm_ring_obj_3d.texlist; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texId = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.uwrap = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vwrap = 1; uint color = AppMain.gm_ring_sys_work.color; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D = AppMain.amDrawAlloc_NNS_PRIM3D_PCT(AppMain._AMS_PARAM_DRAW_PRIMITIVE.count); AppMain.NNS_PRIM3D_PCT[] buffer = AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D.buffer; int offset = AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D.offset; AppMain._AMS_PARAM_DRAW_PRIMITIVE.format3D = 4; int num5 = 0; while (( long )num5 < ( long )(( ulong )draw_ring_count)) { int num6 = offset + 6 * num5; ushort num7 = (ushort)(AppMain.gm_ring_sys_work.draw_ring_uv_frame / 4); buffer[num6].Tex.u = (buffer[num6 + 1].Tex.u = AppMain.gm_ring_roll_uv[0][( int )num7]); buffer[num6 + 2].Tex.u = (buffer[num6 + 3].Tex.u = AppMain.gm_ring_roll_uv[0][( int )num7] + 0.25f); buffer[num6].Tex.v = (buffer[num6 + 2].Tex.v = AppMain.gm_ring_roll_uv[1][( int )num7]); buffer[num6 + 1].Tex.v = (buffer[num6 + 3].Tex.v = AppMain.gm_ring_roll_uv[1][( int )num7] + 0.25f); buffer[num6].Col = color; buffer[num6 + 1].Col = (buffer[num6 + 2].Col = (buffer[num6 + 3].Col = buffer[num6].Col)); buffer[num6].Pos.x = num + AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].x - vecFx.x); buffer[num6 + 1].Pos.x = num3 + AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].x - vecFx.x); buffer[num6 + 2].Pos.x = -num3 + AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].x - vecFx.x); buffer[num6 + 3].Pos.x = -num + AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].x - vecFx.x); buffer[num6].Pos.y = num2 - AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].y - vecFx.y); buffer[num6 + 1].Pos.y = num4 - AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].y - vecFx.y); buffer[num6 + 2].Pos.y = -num4 - AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].y - vecFx.y); buffer[num6 + 3].Pos.y = -num2 - AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].y - vecFx.y); buffer[num6].Pos.z = (buffer[num6 + 1].Pos.z = (buffer[num6 + 2].Pos.z = (buffer[num6 + 3].Pos.z = -1f + AppMain.FX_FX32_TO_F32(gms_RING_SYS_WORK.draw_ring_pos[num5].z - vecFx.z)))); if (num5 != 0) { buffer[num6 - 1] = buffer[num6]; } if (( long )(num5 + 1) < ( long )(( ulong )draw_ring_count)) { buffer[num6 + 4] = buffer[num6 + 3]; } num5++; } AppMain._AMS_PARAM_DRAW_PRIMITIVE.sortZ = AppMain.nnDistanceVector(ref buffer[offset].Pos, ref snns_VECTOR); AppMain.amMatrixPush(ref snns_MATRIX); AppMain.ObjDraw3DNNDrawPrimitive(AppMain._AMS_PARAM_DRAW_PRIMITIVE); AppMain.amMatrixPop(); }
// Token: 0x060007AE RID: 1966 RVA: 0x00043EFC File Offset: 0x000420FC private void dmLogoSegaMainFunc(AppMain.MTS_TASK_TCB tcb) { AppMain.DMS_LOGO_SEGA_WORK dms_LOGO_SEGA_WORK = (AppMain.DMS_LOGO_SEGA_WORK)tcb.work; if (AppMain.GsSystemBgmIsPlay()) { dms_LOGO_SEGA_WORK.h_se.snd_ctrl_param.volume = 0f; } else { dms_LOGO_SEGA_WORK.h_se.snd_ctrl_param.volume = 1f; } if (AppMain.AoSysIsShowPlatformUI()) { if (AppMain.IzFadeIsExe()) { AppMain.IzFadeSetStopUpdate1Frame(null); } } else { if (dms_LOGO_SEGA_WORK.func != null) { dms_LOGO_SEGA_WORK.func(dms_LOGO_SEGA_WORK); } if ((dms_LOGO_SEGA_WORK.flag & 1U) != 0U) { this.dmLogoSegaPreEnd(dms_LOGO_SEGA_WORK); AppMain.mtTaskChangeTcbProcedure(tcb, new AppMain.GSF_TASK_PROCEDURE(this.gmLogoSegaPreEndWaitFunc)); dms_LOGO_SEGA_WORK.timer = 0; return; } } float frame = 0f; if (!AppMain.AoSysIsShowPlatformUI() && (dms_LOGO_SEGA_WORK.flag & 2U) != 0U) { frame = 1f; } AppMain.AoActSysSetDrawTaskPrio(); for (int i = 0; i < 8; i++) { AppMain.AoActSetTexture(AppMain.AoTexGetTexList(AppMain.dm_logo_sega_aos_tex[( int )AppMain.dm_logo_sega_tex_id_tbl[i]])); AppMain.AoActUpdate(dms_LOGO_SEGA_WORK.act[i], frame); AppMain.AoActDraw(dms_LOGO_SEGA_WORK.act[i]); } AppMain.NNS_RGBA nns_RGBA = new AppMain.NNS_RGBA(1f, 1f, 1f, 1f); AppMain.NNS_RGB nns_RGB = new AppMain.NNS_RGB(1f, 1f, 1f); if (!AppMain.AoSysIsShowPlatformUI()) { AppMain.amTrailEFUpdate(1); } if (AppMain.g_obj.glb_camera_id != -1) { AppMain.SNNS_VECTOR snns_VECTOR = default(AppMain.SNNS_VECTOR); AppMain.SNNS_VECTOR snns_VECTOR2 = default(AppMain.SNNS_VECTOR); AppMain.SNNS_MATRIX snns_MATRIX = default(AppMain.SNNS_MATRIX); AppMain.nnMakeUnitMatrix(ref snns_MATRIX); AppMain.ObjDraw3DNNSetCameraEx(AppMain.g_obj.glb_camera_id, AppMain.g_obj.glb_camera_type, 0U); AppMain.ObjCameraDispPosGet(AppMain.g_obj.glb_camera_id, out snns_VECTOR); AppMain.amVectorSet(ref snns_VECTOR2, -snns_MATRIX.M03, -snns_MATRIX.M13, -snns_MATRIX.M23); AppMain.nnAddVector(ref snns_VECTOR, ref snns_VECTOR2, ref snns_VECTOR); AppMain.amEffectSetCameraPos(ref snns_VECTOR); } AppMain.nnSetPrimitive3DMaterial(ref nns_RGBA, ref nns_RGB, 1f); AppMain.NNS_TEXLIST texlist = AppMain.dm_logo_sega_aos_tex[0].texlist; AppMain.amTrailEFDraw(1, texlist, 0U); }
private static void GmTvxExecuteDraw() { AppMain.GMS_TVX_DRAW_WORK[] gmTvxDrawWork = AppMain.gm_tvx_draw_work; if (gmTvxDrawWork == null || gmTvxDrawWork[0].tex == null) { return; } uint lightColor = AppMain.GmMainGetLightColor(); AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldSrc = 770; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldDst = 771; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldMode = 32774; AppMain._AMS_PARAM_DRAW_PRIMITIVE.aTest = (short)1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zMask = (short)0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zTest = (short)1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.noSort = (short)1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.format3D = 4; for (uint index1 = 0; (long)index1 < (long)AppMain.GMD_TVX_DRAW_WORK_NUM && gmTvxDrawWork[(int)index1].tex_id != -1; ++index1) { AppMain._AMS_PARAM_DRAW_PRIMITIVE.ablend = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texlist = gmTvxDrawWork[(int)index1].tex; AppMain._AMS_PARAM_DRAW_PRIMITIVE.uwrap = gmTvxDrawWork[(int)index1].u_wrap; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vwrap = gmTvxDrawWork[(int)index1].v_wrap; AppMain._AMS_PARAM_DRAW_PRIMITIVE.type = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.count = (int)gmTvxDrawWork[(int)index1].all_vtx_num + (int)gmTvxDrawWork[(int)index1].stack_num * 2 - 2; AppMain.NNS_PRIM3D_PCT_ARRAY nnsPriM3DPctArray = AppMain.amDrawAlloc_NNS_PRIM3D_PCT(AppMain._AMS_PARAM_DRAW_PRIMITIVE.count); AppMain.NNS_PRIM3D_PCT[] buffer = nnsPriM3DPctArray.buffer; int offset = nnsPriM3DPctArray.offset; int num1 = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D = nnsPriM3DPctArray; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texId = gmTvxDrawWork[(int)index1].tex_id; AppMain.SNNS_MATRIX snnsMatrix1 = new AppMain.SNNS_MATRIX(); AppMain.SNNS_MATRIX snnsMatrix2 = new AppMain.SNNS_MATRIX(); AppMain.nnMakeUnitMatrix(ref snnsMatrix2); for (uint index2 = 0; index2 < gmTvxDrawWork[(int)index1].stack_num; ++index2) { AppMain.GMS_TVX_DRAW_STACK gmsTvxDrawStack = gmTvxDrawWork[(int)index1].stack[(int)index2]; if (((int)gmsTvxDrawStack.disp_flag & (int)AppMain.GMD_TVX_DISP_BLEND) != 0) { AppMain._AMS_PARAM_DRAW_PRIMITIVE.ablend = 1; } float num2 = AppMain.FXM_FX32_TO_FLOAT(gmsTvxDrawStack.pos.x); float num3 = -AppMain.FXM_FX32_TO_FLOAT(gmsTvxDrawStack.pos.y); float num4 = AppMain.FXM_FX32_TO_FLOAT(gmsTvxDrawStack.pos.z); AppMain.nnMakeUnitMatrix(ref snnsMatrix1); if (((int)gmsTvxDrawStack.disp_flag & (int)AppMain.GMD_TVX_DISP_ROTATE) != 0) { AppMain.nnRotateZMatrix(ref snnsMatrix1, ref snnsMatrix1, (int)(ushort)gmsTvxDrawStack.rotate_z); } if (((int)gmsTvxDrawStack.disp_flag & (int)AppMain.GMD_TVX_DISP_SCALE) != 0) { AppMain.nnScaleMatrix(ref snnsMatrix1, ref snnsMatrix1, AppMain.FXM_FX32_TO_FLOAT(gmsTvxDrawStack.scale.x), AppMain.FXM_FX32_TO_FLOAT(gmsTvxDrawStack.scale.y), AppMain.FXM_FX32_TO_FLOAT(gmsTvxDrawStack.scale.z)); } uint num5 = lightColor; if (((int)gmsTvxDrawStack.disp_flag & (int)AppMain.GMD_TVX_DISP_LIGHT_DISABLE) != 0) { num5 = gmsTvxDrawStack.color; } AppMain.SNNS_VECTOR src = new AppMain.SNNS_VECTOR(); int num6 = num1 + offset; AppMain.AOS_TVX_VERTEX[] vtx = gmsTvxDrawStack.vtx; for (int index3 = 0; (long)index3 < (long)gmsTvxDrawStack.vtx_num; ++index3) { src.x = vtx[index3].x; src.y = vtx[index3].y; src.z = vtx[index3].z; int index4 = num6 + index3; if (gmsTvxDrawStack.disp_flag != 0U) { AppMain.nnTransformVector(ref buffer[index4].Pos, ref snnsMatrix1, ref src); } else { buffer[index4].Pos.Assign(src.x, src.y, src.z); } buffer[index4].Pos.x += num2; buffer[index4].Pos.y += num3; buffer[index4].Pos.z += num4; buffer[index4].Tex.u = vtx[index3].u + gmsTvxDrawStack.coord.u; buffer[index4].Tex.v = vtx[index3].v + gmsTvxDrawStack.coord.v; buffer[index4].Col = vtx[index3].c & num5; } num1 += (int)gmsTvxDrawStack.vtx_num + 2; if (index2 != 0U) { int index3 = num6 - 1; buffer[index3] = buffer[index3 + 1]; } if ((int)index2 != (int)gmTvxDrawWork[(int)index1].stack_num - 1) { int index3 = num6 + ((int)gmsTvxDrawStack.vtx_num - 1); buffer[index3 + 1] = buffer[index3]; } } AppMain.amMatrixPush(ref snnsMatrix2); AppMain.ObjDraw3DNNDrawPrimitive(AppMain._AMS_PARAM_DRAW_PRIMITIVE); AppMain.amMatrixPop(); gmTvxDrawWork[(int)index1].tex = (AppMain.NNS_TEXLIST)null; gmTvxDrawWork[(int)index1].tex_id = -1; gmTvxDrawWork[(int)index1].stack_num = 0U; gmTvxDrawWork[(int)index1].all_vtx_num = 0U; } }
// Token: 0x06000A69 RID: 2665 RVA: 0x0005C7FC File Offset: 0x0005A9FC public static void amMatrixPush(ref AppMain.SNNS_MATRIX mtx) { AppMain.NNS_MATRIXSTACK mstk = AppMain._amMatrixGetCurrentStack(); AppMain.nnPushMatrix(mstk, ref mtx); }
// Token: 0x0600052C RID: 1324 RVA: 0x0002B92C File Offset: 0x00029B2C private static void GmTvxExecuteDraw() { AppMain.GMS_TVX_DRAW_WORK[] array = AppMain.gm_tvx_draw_work; if (array == null) { return; } if (array[0].tex == null) { return; } uint num = AppMain.GmMainGetLightColor(); AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldSrc = 770; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldDst = 771; AppMain._AMS_PARAM_DRAW_PRIMITIVE.bldMode = 32774; AppMain._AMS_PARAM_DRAW_PRIMITIVE.aTest = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zMask = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.zTest = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.noSort = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.format3D = 4; uint num2 = 0U; while (( ulong )num2 < ( ulong )(( long )AppMain.GMD_TVX_DRAW_WORK_NUM)) { if (array[( int )(( UIntPtr )num2)].tex_id == -1) { return; } AppMain._AMS_PARAM_DRAW_PRIMITIVE.ablend = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texlist = array[( int )(( UIntPtr )num2)].tex; AppMain._AMS_PARAM_DRAW_PRIMITIVE.uwrap = array[( int )(( UIntPtr )num2)].u_wrap; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vwrap = array[( int )(( UIntPtr )num2)].v_wrap; AppMain._AMS_PARAM_DRAW_PRIMITIVE.type = 1; AppMain._AMS_PARAM_DRAW_PRIMITIVE.count = ( int )(array[( int )(( UIntPtr )num2)].all_vtx_num + array[( int )(( UIntPtr )num2)].stack_num * 2U - 2U); AppMain.NNS_PRIM3D_PCT_ARRAY nns_PRIM3D_PCT_ARRAY = AppMain.amDrawAlloc_NNS_PRIM3D_PCT(AppMain._AMS_PARAM_DRAW_PRIMITIVE.count); AppMain.NNS_PRIM3D_PCT[] buffer = nns_PRIM3D_PCT_ARRAY.buffer; int offset = nns_PRIM3D_PCT_ARRAY.offset; int num3 = 0; AppMain._AMS_PARAM_DRAW_PRIMITIVE.vtxPCT3D = nns_PRIM3D_PCT_ARRAY; AppMain._AMS_PARAM_DRAW_PRIMITIVE.texId = array[( int )(( UIntPtr )num2)].tex_id; AppMain.SNNS_MATRIX snns_MATRIX = default(AppMain.SNNS_MATRIX); AppMain.SNNS_MATRIX snns_MATRIX2 = default(AppMain.SNNS_MATRIX); AppMain.nnMakeUnitMatrix(ref snns_MATRIX2); for (uint num4 = 0U; num4 < array[( int )(( UIntPtr )num2)].stack_num; num4 += 1U) { AppMain.GMS_TVX_DRAW_STACK gms_TVX_DRAW_STACK = array[(int)((UIntPtr)num2)].stack[(int)((UIntPtr)num4)]; if ((gms_TVX_DRAW_STACK.disp_flag & AppMain.GMD_TVX_DISP_BLEND) != 0U) { AppMain._AMS_PARAM_DRAW_PRIMITIVE.ablend = 1; } float num5 = AppMain.FXM_FX32_TO_FLOAT(gms_TVX_DRAW_STACK.pos.x); float num6 = -AppMain.FXM_FX32_TO_FLOAT(gms_TVX_DRAW_STACK.pos.y); float num7 = AppMain.FXM_FX32_TO_FLOAT(gms_TVX_DRAW_STACK.pos.z); AppMain.nnMakeUnitMatrix(ref snns_MATRIX); if ((gms_TVX_DRAW_STACK.disp_flag & AppMain.GMD_TVX_DISP_ROTATE) != 0U) { AppMain.nnRotateZMatrix(ref snns_MATRIX, ref snns_MATRIX, ( int )(( ushort )gms_TVX_DRAW_STACK.rotate_z)); } if ((gms_TVX_DRAW_STACK.disp_flag & AppMain.GMD_TVX_DISP_SCALE) != 0U) { AppMain.nnScaleMatrix(ref snns_MATRIX, ref snns_MATRIX, AppMain.FXM_FX32_TO_FLOAT(gms_TVX_DRAW_STACK.scale.x), AppMain.FXM_FX32_TO_FLOAT(gms_TVX_DRAW_STACK.scale.y), AppMain.FXM_FX32_TO_FLOAT(gms_TVX_DRAW_STACK.scale.z)); } uint num8 = num; if ((gms_TVX_DRAW_STACK.disp_flag & AppMain.GMD_TVX_DISP_LIGHT_DISABLE) != 0U) { num8 = gms_TVX_DRAW_STACK.color; } AppMain.SNNS_VECTOR snns_VECTOR = default(AppMain.SNNS_VECTOR); int num9 = num3 + offset; AppMain.AOS_TVX_VERTEX[] vtx = gms_TVX_DRAW_STACK.vtx; int num10 = 0; while (( long )num10 < ( long )(( ulong )gms_TVX_DRAW_STACK.vtx_num)) { snns_VECTOR.x = vtx[num10].x; snns_VECTOR.y = vtx[num10].y; snns_VECTOR.z = vtx[num10].z; int num11 = num9 + num10; if (gms_TVX_DRAW_STACK.disp_flag != 0U) { AppMain.nnTransformVector(ref buffer[num11].Pos, ref snns_MATRIX, ref snns_VECTOR); } else { buffer[num11].Pos.Assign(snns_VECTOR.x, snns_VECTOR.y, snns_VECTOR.z); } AppMain.NNS_PRIM3D_PCT[] array2 = buffer; int num12 = num11; array2[num12].Pos.x = array2[num12].Pos.x + num5; AppMain.NNS_PRIM3D_PCT[] array3 = buffer; int num13 = num11; array3[num13].Pos.y = array3[num13].Pos.y + num6; AppMain.NNS_PRIM3D_PCT[] array4 = buffer; int num14 = num11; array4[num14].Pos.z = array4[num14].Pos.z + num7; buffer[num11].Tex.u = vtx[num10].u + gms_TVX_DRAW_STACK.coord.u; buffer[num11].Tex.v = vtx[num10].v + gms_TVX_DRAW_STACK.coord.v; buffer[num11].Col = (vtx[num10].c & num8); num10++; } num3 += ( int )(gms_TVX_DRAW_STACK.vtx_num + 2U); if (num4 != 0U) { int num15 = num9 - 1; buffer[num15] = buffer[num15 + 1]; } if (num4 != array[( int )(( UIntPtr )num2)].stack_num - 1U) { int num15 = num9 + (int)(gms_TVX_DRAW_STACK.vtx_num - 1U); buffer[num15 + 1] = buffer[num15]; } } AppMain.amMatrixPush(ref snns_MATRIX2); AppMain.ObjDraw3DNNDrawPrimitive(AppMain._AMS_PARAM_DRAW_PRIMITIVE); AppMain.amMatrixPop(); array[( int )(( UIntPtr )num2)].tex = null; array[( int )(( UIntPtr )num2)].tex_id = -1; array[( int )(( UIntPtr )num2)].stack_num = 0U; array[( int )(( UIntPtr )num2)].all_vtx_num = 0U; num2 += 1U; } }
private static void nnSetPrimitive3DMatrix(ref AppMain.SNNS_MATRIX mtx) { AppMain.nnCopyMatrix(AppMain.nndrawprim3d.nnsPrim3DMatrix, ref mtx); }