public void OnClick() { if (Time.time - pressStart < LongPressThreshold) { Click.Fire(Package); } }
private void OnMouseUp() { pressed = false; if (Time.time - pressTime < PressThreshold) { StartApp.Fire(App); } moveForce = Vector3.zero; }
private void Update() { if (pressed) { if (Time.time - pressStart >= LongPressThreshold) { LongPress.Fire(Package); pressed = false; } } }