예제 #1
0
파일: Client.cs 프로젝트: mengtest/zhengnan
    // Use this for initialization
    void Start()
    {
        if (Ins == null)
        {
            Ins = this;
        }
        else
        {
            return;
            //throw new Exception("There is only one Client instance in this app");
        }
        //SRDebug.Init();
        DontDestroyOnLoad(this);
        // 初始变量赋值
        Application.targetFrameRate = 60;
        GlobalConsts.FrameTime      = 1f / Application.targetFrameRate;
        Screen.sleepTimeout         = SleepTimeout.NeverSleep;
        Application.runInBackground = true;
        Debug.Log("Application TargetFrameRate:" + Application.targetFrameRate);
        Debug.Log("Application RunInBackground:" + Application.runInBackground);
        Debug.Log("Application InstallMode:" + Application.installMode);
        Debug.Log("Application Unity Version:" + Application.unityVersion);

        //开启日志
        logger = Logger.GetInstance();
        logger.Start();
        logger.LogInfoToConsole = true;
        Logger.Info("Game Start");

#if UNITY_EDITOR
        GlobalConsts.isLuaBundleMode = GetRunMode(1) == 1;
        GlobalConsts.isResBundleMode = GetRunMode(2) == 1;

        if (GlobalConsts.isResBundleMode)
        {
            if (!Directory.Exists("Assets/Res") || !Directory.Exists("Assets/Lua"))
            {
                Logger.LogError("There is no 'Assets/Res' or 'Assets/Lua' Directory in the project!");
                return;
            }
        }
#endif
        AppBootstrap.Start(this);

        logger.LogInfoToConsole = false;//这个参数由后续决定是否再开启
        // Lua Start
        gameObject.AddComponent <LuaBootstrap>();
    }
예제 #2
0
파일: Client.cs 프로젝트: mengtest/zhengnan
    // Use this for initialization
    void Start()
    {
        DontDestroyOnLoad(this);

        httpRequest = gameObject.AddComponent <HttpRequest>();

        JsonData json = new JsonData();

        json["server"]   = "AccountServer";
        json["action"]   = "login_account";
        json["username"] = "******";
        json["password"] = "******";
        //StartCoroutine(testHttpLogin(json));
        //开启日志
        logger = Logger.GetInstance();
        logger.Start();
        //Logger.Error("Hell world1");
        //Logger.Error("Hell world2");
        AppBootstrap.Start(this);
    }