private async UniTask LoadPlayerData() { var userHash = PlayerPrefs.GetString(UserData.USER_HASH_KEY); RunTimeData.PlayerData = await AppApi.GetUserData(userHash); SceneLoadManager.Instance.LoadScene(Scenes.Home); }
private async UniTask LoadPlayerData() { var userHash = PlayerPrefs.GetString(UserData.USER_HASH_KEY); RunTimeData.PlayerData = await AppApi.GetUserData(userHash); SceneLoadManager.Instance.LoadScene(Scenes.Home); }