/// <summary> /// Raises the On App Activated event. /// </summary> /// <param name="e">The <see cref="System.EventArgs"/> instance containing the event data.</param> private void OnAppActivated(EventArgs e) { AppActivated?.Invoke(this, e); }
private void GameForm_ActivateActions(SDL.SDL_WindowEvent e) { AppActivated?.Invoke(this, EventArgs.Empty); }