private DexLookup LoadDex() { var apk = new ApkFile(_apkPath); var dex = apk.Load("classes.dex"); return(new DexLookup(Dex.Read(new MemoryStream(dex)))); }
/// <summary> /// Load a resources table from the given apk. /// </summary> private static Table CreateResourcesArsc(ApkFile apkFile) { var data = (apkFile != null) ? apkFile.Load("resources.arsc") : null; if (data == null) { return(null); } return(new Table(new MemoryStream(data))); }
/// <summary> /// Create an layout.xml parser for the data in the given framework folder. /// </summary> private static LayoutXmlParser CreateLayoutXmlParser(ApkFile apkFile) { var data = (apkFile != null) ? apkFile.Load("layout.xml") : null; if (data == null) { return(new LayoutXmlParser(null)); } return(new LayoutXmlParser(new MemoryStream(data))); }
/// <summary> /// Create an attrs.xml parser for the data in the given framework folder. /// </summary> private static AttrsXmlParser CreateAttrXmlParser(ApkFile apkFile) { var data = (apkFile != null) ? apkFile.Load("attrs.xml") : null; if (data == null) { return(new AttrsXmlParser(null)); } return(new AttrsXmlParser(new MemoryStream(data))); }
/// <summary> /// Try to load a bitmap from file. /// Returns null when that was not possible. /// </summary> private static Image LoadBitmap(ApkFile apk, string fileName) { var data = apk.Load(fileName); if (data == null) { return(null); } return(Image.FromStream(new MemoryStream(data))); }
/// <summary> /// Compile the given resources into a suitable output folder. /// </summary> internal bool Compile(List <Tuple <string, ResourceType> > resources, List <string> appWidgetProviderCodeFiles, List <string> references, List <string> referenceFolders, string baseApkPath) { // Remove temp folder if (Directory.Exists(tempFolder)) { Directory.Delete(tempFolder, true); } // Ensure temp\res folder exists var resFolder = Path.Combine(tempFolder, "res"); Directory.CreateDirectory(resFolder); var tempApkPath = Path.Combine(tempFolder, "temp.apk"); // Compile each resource foreach (var resource in resources.Where(x => x.Item2 != ResourceType.Manifest)) { CopyResourceToFolder(tempFolder, resource.Item1, resource.Item2); } // Extract resources out of library project references var resolver = new AssemblyResolver(referenceFolders, null, null); foreach (var path in references) { ExtractLibraryProjectResources(resFolder, path, resolver); } // Select manifest path var manifestPath = resources.Where(x => x.Item2 == ResourceType.Manifest).Select(x => x.Item1).FirstOrDefault(); // Ensure files exists for the appwidgetproviders CreateAppWidgetProviderFiles(tempFolder, manifestPath, appWidgetProviderCodeFiles); // Create system ID's resource CreateSystemIdsResource(tempFolder); // Run aapt var args = new[] { "p", "-f", "-S", resFolder, "-M", GetManifestPath(tempFolder, manifestPath, packageName), "-I", baseApkPath, "-F", tempApkPath }; var runner = new ProcessRunner(Locations.Aapt, args); var exitCode = runner.Run(); if (exitCode != 0) { ProcessAaptErrors(runner.Output, tempFolder, resources); return(false); } // Unpack compiled resources to base folder. Table resourceTable = null; using (var apk = new ApkFile(tempApkPath)) { foreach (var name in apk.FileNames) { // Extract var data = apk.Load(name); // Save var path = Path.Combine(baseFolder, name); Directory.CreateDirectory(Path.GetDirectoryName(path)); File.WriteAllBytes(path, data); // Is resource table? yes -> load it if (name == "resources.arsc") { resourceTable = new Table(new MemoryStream(data)); } } } // Create R.cs if (!string.IsNullOrEmpty(generatedCodeFolder)) { var codeBuilder = new CreateResourceIdsCode(resourceTable, resources, valuesResourceProcessor.StyleableDeclarations); codeBuilder.Generate(generatedCodeFolder, packageName, generatedCodeNamespace, generatedCodeLanguage, lastModified); } // Create resource type usage info file if (!string.IsNullOrEmpty(resourceTypeUsageInformationPath)) { // Ensure folder exists var folder = Path.GetDirectoryName(resourceTypeUsageInformationPath); if (!Directory.Exists(folder)) { Directory.CreateDirectory(folder); } // Create file File.WriteAllLines(resourceTypeUsageInformationPath, layoutProcessor.CustomClassNames); } return(true); }