public void ProcessServerMessages() { if (server.Active) { server.GetNextMessages(queue); while (queue.Count > 0) { Apathy.Message message = queue.Dequeue(); switch (message.eventType) { case Apathy.EventType.Connected: OnServerConnected.Invoke(message.connectionId); break; // breaks switch, not while case Apathy.EventType.Data: OnServerDataReceived.Invoke(message.connectionId, message.data, Channels.DefaultReliable); break; // breaks switch, not while case Apathy.EventType.Disconnected: OnServerDisconnected.Invoke(message.connectionId); break; // breaks switch, not while } } } }
void ProcessClientMessages() { client.GetNextMessages(queue); while (queue.Count > 0) { Apathy.Message message = queue.Dequeue(); switch (message.eventType) { case Apathy.EventType.Connected: OnClientConnected.Invoke(); break; // breaks switch, not while case Apathy.EventType.Data: OnClientDataReceived.Invoke(message.data, Channels.DefaultReliable); break; // breaks switch, not while case Apathy.EventType.Disconnected: OnClientDisconnected.Invoke(); break; // breaks switch, not while } } }