// Use this for initialization
 void Start()
 {
     brain_evolution = GetComponent <AnvilBrainEvolution>();
     brain_results   = GetComponent <AnvilBrainResults>();
     number_of_projectiles_travelling = 0;
 }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     brain_results = GameObject.FindGameObjectWithTag("Anvil Brain").GetComponent <AnvilBrainResults>();
 }