public void onGUI(float x, float y) { if (GUI.Button(new Rect(x, y, 75, 20), "Default")) { m_model.Reset(); } y += 25; int method = GUIUtils.drawIntSliderWithLabel(x, y, 0, 2, "Mode", getMethodLabel(getMethod()), getMethod()); if (method == 0) { m_model.enabled = false; return; } y += 25; if (method == 1) { m_model.enabled = true; var settings = m_model.settings; settings.method = AntialiasingModel.Method.Fxaa; AntialiasingModel.FxaaPreset preset = (AntialiasingModel.FxaaPreset)GUIUtils.drawIntSliderWithLabel(x, y, 0, 4, "Quality", m_model.settings.fxaaSettings.preset.ToString(), (int)m_model.settings.fxaaSettings.preset); settings.fxaaSettings.preset = preset; m_model.settings = settings; return; } if (method == 2) { m_model.enabled = true; var settings = m_model.settings; settings.method = AntialiasingModel.Method.Taa; settings.taaSettings.jitterSpread = GUIUtils.drawSliderWithLabel(x, y, 0.1f, 1f, "Jitter Speed", settings.taaSettings.jitterSpread); y += 25; settings.taaSettings.sharpen = GUIUtils.drawSliderWithLabel(x, y, 0f, 3f, "Sharpening", settings.taaSettings.sharpen); y += 25; settings.taaSettings.stationaryBlending = GUIUtils.drawSliderWithLabel(x, y, 0f, 0.99f, "Stationary Blending", settings.taaSettings.stationaryBlending); y += 25; settings.taaSettings.motionBlending = GUIUtils.drawSliderWithLabel(x, y, 0f, 0.99f, "Motion Blending", settings.taaSettings.motionBlending); m_model.settings = settings; } }
private void UpdateAntialiasing() { try { AntialiasingModel.Settings settings = _antialiasingModel.settings; switch (ModProperties.Instance.ActiveProfile.AntialiasingTechnique) { case 0: _antialiasingModel.enabled = false; break; case 1: _antialiasingModel.enabled = false; break; case 2: settings.method = AntialiasingModel.Method.Fxaa; AntialiasingModel.FxaaPreset preset = (AntialiasingModel.FxaaPreset)ModProperties.Instance.ActiveProfile.FXAAQuality; settings.fxaaSettings.preset = preset; _antialiasingModel.settings = settings; _antialiasingModel.enabled = true; break; case 3: settings.method = AntialiasingModel.Method.Taa; settings.taaSettings.jitterSpread = ModProperties.Instance.ActiveProfile.TAAJitterSpread; settings.taaSettings.sharpen = ModProperties.Instance.ActiveProfile.TAASharpen; settings.taaSettings.stationaryBlending = ModProperties.Instance.ActiveProfile.TAAStationaryBlending; settings.taaSettings.motionBlending = ModProperties.Instance.ActiveProfile.TAAMotionBlending; _antialiasingModel.settings = settings; _antialiasingModel.enabled = true; break; default: _antialiasingModel.enabled = false; break; } _postProcessingBehaviour.profile.antialiasing.settings = _antialiasingModel.settings; _postProcessingBehaviour.profile.antialiasing.enabled = _antialiasingModel.enabled; } catch (Exception e) { Debug.Log("[Render It!] ModManager:UpdateAntialiasing -> Exception: " + e.Message); } }