public ToAntiAir(StateMachine sm_) { sm = sm_; targetState = sm.advanceState; condition = new AntiAirCondition(sm); actions = new IAction[1]; actions[0] = new AntiAirAction(sm); }
public AntiAirState(StateMachine sm_) { sm = sm_; exitActions = new IAction[1]; exitActions[0] = new AntiAirAction(sm); entryActions = new IAction[1]; entryActions[0] = new AntiAirAction(sm); actions = new IAction[1]; actions[0] = new AntiAirAction(sm); transitions = new ITransition[1]; transitions[0] = new ToInitial(sm); }