// Use this for initialization void Start() { food = 10f; // counter that affects to energ money = 10f; satisfied = food * 0.99f; // at 10 food this limit will be 8 hunger = food * 0.3f; // ant will head back home when its hunger is 3 UIController = FindObjectOfType <AntUIcontroller>(); homeScript = FindObjectOfType <Home_Script>(); storeScript = FindObjectOfType <Store_Script>(); workScript = FindObjectOfType <Work_Script>(); home = GameObject.Find("home").GetComponent <Transform>(); work = GameObject.Find("work").GetComponent <Transform>(); store = GameObject.Find("store").GetComponent <Transform>(); homeLocation = home.transform.position; workLocation = work.transform.position; storeLocation = store.transform.position; //feed = false; hungerBoolean = false; brokeBoolean = false; AntBehaviourState = 0; }
private void Start() { ant = GameObject.Find("Ant").GetComponent <AI_Ant>(); homeScript = GameObject.Find("home").GetComponent <Home_Script>(); UIcont = FindObjectOfType <AntUIcontroller>(); }
private void Start() { ant = GameObject.Find("Ant").GetComponent <AI_Ant>(); UIcont = FindObjectOfType <AntUIcontroller>(); foodSupplies = 15; }