// Use this for initialization void Awake() { _states = GetComponent <AgentStates> (); _inventory = GetComponent <AgentInventory> (); _pheromonePlacement = GetComponent <AntPheromonePlacement> (); _navHelper = GetComponent <NavAgentHelper> (); }
// Use this for initialization void Awake() { _attack = GetComponent <Attack> (); _states = GetComponent <AgentStates> (); _pheromonePlacement = GetComponent <AntPheromonePlacement> (); _navHelper = GetComponent <NavAgentHelper> (); _randomRadius = _attack.GetAttackRadius(); }
void Awake() { randomWalk = GetComponent <AgentRandomWalk> (); harvesting = GetComponent <AgentHarvesting> (); pheromonePlacement = GetComponent <AntPheromonePlacement> (); pheromonePerception = GetComponent <AgentPheromonePerception> (); returnToBase = GetComponent <AgentReturnToBase> (); combat = GetComponent <AgentCombat>(); }