private void timelineView_ItemClick(object sender, ItemClickEventArgs e) { AnswerObject answerObj = (AnswerObject)e.ClickedItem; debugTextBlock.Text = "Should be switching pages to answer"; Frame.Navigate(typeof(AnswerDetailPage), answerObj); }
/// <summary> /// Gets the answer. /// </summary> /// <param name="id">The identifier.</param> /// <returns></returns> public ActionResult getAnswer(int id) { Array data = null; var answer = new AnswerObject(); var url = string.Empty; try { if (id != 0) { answer = _exam.GetAnswer(string.Format("questions/{0}/answers?page=1&pagesize=50&order=desc&sort=creation&site=stackoverflow&filter=!b0OfNR*gZdUEwX", id)); data = answer.items.ToArray(); } responseStatus = "OK"; } catch (Exception ex) { if (String.IsNullOrEmpty(ex.Message)) { responseStatus = "ERROR"; } responseText = ex.Message; } return(Json(new { status = responseStatus, message = responseText, data })); }
//These are the choices void SetupSolutionObject(AnswerObject solution, Vector3 startPos) { solution.SetMovable(true); solution.SetTextMesh(); solution.isAnswer = true; solution.problemGenerator = this; solution.startPos = startPos; solution.transform.SetParent(stuffHolder); }
//rearrange solutions using fisher yates card shuffler void ShuffleSolutions() { System.Random random = new System.Random(); for (int i = 0; i < possibleSolutionList.Count; i++) { int r = i + (int)(random.NextDouble() * (possibleSolutionList.Count - i)); AnswerObject randAnswer = possibleSolutionList[r]; possibleSolutionList[r] = possibleSolutionList[i]; possibleSolutionList[i] = randAnswer; } }
//This is for the answer that the choices go to void SetupAnswerObject(AnswerObject answer) { answer.SetSprite(); answer.GetComponent <Collider>().isTrigger = true; //answer.GetComponent<Rigidbody>().bodyType = RigidbodyType2D.Dynamic; answer.tag = answerTag; answer.gameObject.layer = 0; answer.problemGenerator = this; answer.isMovable = false; answer.transform.SetParent(stuffHolder); }
void SetVisual(AnswerObject solution) { if (showImage) { solution.SetSprite(); } else { solution.SetTextMesh(); } }
//rearrange solutions using fisher yates card shuffler void ShuffleSolutions(List <AnswerObject> list) { System.Random random = new System.Random(); for (int i = 0; i < list.Count; i++) { int r = i + (int)(random.NextDouble() * (list.Count - i)); AnswerObject randAnswer = list[r]; list[r] = list[i]; list[i] = randAnswer; } }
private void selectAnswer(AnswerObject answerInfo) { switch (answerInfo.type) { case (int)Dialogue.AnswerType.Next: setDialogue(answerInfo.next); break; } answerButtonGroupClear(); }
private void OnTriggerExit(Collider collision) { //check if other is also answer object only if (collision.gameObject.GetComponent <AnswerObject>()) { currentLink = null; } else if (collision.gameObject.GetComponent <Hangi>()) { hangi = null; } }
/* * private void OnCollisionEnter(Collision collision) * { * //check if other is also answer object only * if (collision.gameObject.GetComponent<AnswerObject>()) * { * currentLink = collision.gameObject.GetComponent<AnswerObject>(); * Debug.Log("Bruh"); * } * } * * private void OnCollisionExit(Collision collision) * { * //check if other is also answer object only * if (collision.gameObject.GetComponent<AnswerObject>()) * { * currentLink = null; * } * } */ private void OnTriggerEnter(Collider collision) { //check if other is also answer object only if (collision.gameObject.GetComponent <AnswerObject>()) { currentLink = collision.gameObject.GetComponent <AnswerObject>(); //Debug.Log("Bruh"); } else if (collision.gameObject.GetComponent <Hangi>()) { hangi = collision.gameObject.GetComponent <Hangi>(); } }
void PresentProblemToPlayer() { for (int i = 0; i < possibleSolutionList.Count; i++) { GameObject solution = Instantiate(possibleSolutionList[i].gameObject, solutionSpawnPoints[i].position, Quaternion.identity); SetupSolutionObject(solution.GetComponent <AnswerObject>(), solutionSpawnPoints[i].position); } GameObject answerObj = Instantiate(answer.gameObject, answerSpawnPoint.position, Quaternion.identity); //reassign answer just in case answer = answerObj.GetComponent <AnswerObject>(); SetupAnswerObject(answerObj.GetComponent <AnswerObject>()); //answerObj.GetComponent<AnswerObject>().isMovable = false; }
public void removeAnswer() { Destroy(this.gameObject); if (gridObject.transform.childCount == maxAnswers && this.gameObject.name == gridObject.transform.GetChild(gridObject.transform.childCount - 1).name) { AnswerObject lastAnswer = gridObject.transform.GetChild(gridObject.transform.childCount - 2).gameObject.GetComponent <AnswerObject>(); lastAnswer.activateAddAnswer(); } else { AnswerObject lastAnswer = gridObject.transform.GetChild(gridObject.transform.childCount - 1).gameObject.GetComponent <AnswerObject>(); lastAnswer.activateAddAnswer(); } }
public void CollectItem(AnswerObject item) { switch (phase) { case Phase.StackWood: wood.itemGiven = item; creator.ClearProblem(); AddStonePrompt(); break; case Phase.AddStone: stone.itemGiven = item; creator.ClearProblem(); LightFirePrompt(); break; case Phase.LightFire: fire.itemGiven = item; creator.ClearProblem(); PlaceFoodPrompt(); break; case Phase.PlaceFood: foodContents[currentFoodItem].itemGiven = item; currentFoodItem++; if (currentFoodItem >= foodContents.Length) { creator.ClearProblem(); PlaceCoverPrompt(); } else { creator.ClearProblem(); PlaceFoodPrompt(); } break; case Phase.PlaceCover: cover.itemGiven = item; creator.ClearProblem(); FinishRound(); break; default: break; } }
private async void Page_ChoixClientTypeForm_Load(object sender, EventArgs e) { form1 = new Formulaire1(); form2 = new Formulaire2(); AnswerObject reponses = await typeFormApi.getAnswers(Identifiants.Token, Identifiants.IDFormulaire1); form1.json_answers = reponses; reponses = await typeFormApi.getAnswers(Identifiants.Token, Identifiants.IDFormulaire2); form2.json_answers = reponses; foreach (InfoEntreprise infoEntreprise in form1.getInfoEntreprises()) { cbChoixClientTypeForm.Items.Add(infoEntreprise.nomEntreprise); } }
//TODO: Add GetSmilesOfAnswer public async static Task <AnswersObject> GetAnswersObject(string path) { dynamic dynAnswersobj = await GetResultFromURL(path); AnswersObject answersObj = new AnswersObject(); answersObj.Count = dynAnswersobj.count; ObservableCollection <AnswerObject> answers = new ObservableCollection <AnswerObject>(); foreach (var answer in dynAnswersobj.answers) { answers.Add(AnswerObject.fromDynamic(answer)); } answersObj.Answers = answers; return(answersObj); }
public void AddAnswerToAff(int idCollaborator, int idEvaluationTest, int idQuestion, int idResponse) { AnswerObject answer = new AnswerObject(); answer.idCollaborator = idCollaborator; answer.idEvaluationTest = idEvaluationTest; answer.idQuestion = idQuestion; answer.idResponse = idResponse; HttpClient client = new HttpClient(); client.BaseAddress = new Uri("http://localhost:8080/PiProject-web/"); var res = client.PostAsJsonAsync <AnswerObject>("api/answer/AddAnswer", answer).ContinueWith((posttrack) => posttrack.Result.EnsureSuccessStatusCode()).Result; var resy = res.Content; //set the test answered state to true whenever it's answered SetEvaluationAffectationStateToAnswered(idCollaborator, idEvaluationTest); }
public void addAnswer(int idCollaborator, int idEvaluationTest, int idQuestion, int idResponse) { AnswerObject answer = new AnswerObject(); answer.idCollaborator = idCollaborator; answer.idEvaluationTest = idEvaluationTest; answer.idQuestion = idQuestion; answer.idResponse = idResponse; HttpClient client = new HttpClient(); client.BaseAddress = new Uri("http://localhost:8080/PiProject-web/"); //client.PostAsJsonAsync("api/answer/15/13",answeraff); //client.PostAsJsonAsync<t_answertestaffectation>("api/answer/15/13", answeraff).ContinueWith((posttrack) => posttrack.Result.EnsureSuccessStatusCode()); var res = client.PostAsJsonAsync <AnswerObject>("api/answer/", answer).ContinueWith((posttrack) => posttrack.Result.EnsureSuccessStatusCode()).Result; /*Task<TestWrapper> t = res.Content.ReadAsAsync<TestWrapper>(); * TestWrapper var = t.Result;*/ }
public void addAnswer() { if (gridObject.transform.childCount < maxAnswers - 1) { GameObject tmp_answerObj = GameObject.Instantiate(answerObjPrefab, gridObject.transform); tmp_answerObj.transform.GetChild(0).GetComponent <TMP_InputField>().text = ""; removeAnswerObj.SetActive(true); addAnswerObj.SetActive(false); } else if (gridObject.transform.childCount == maxAnswers - 1) { removeAnswerObj.SetActive(true); addAnswerObj.SetActive(false); GameObject tmp_answerObj = GameObject.Instantiate(answerObjPrefab, gridObject.transform); tmp_answerObj.transform.GetChild(0).GetComponent <TMP_InputField>().text = ""; AnswerObject tmp_answerManager = tmp_answerObj.GetComponent <AnswerObject>(); tmp_answerManager.addAnswerObj.SetActive(false); } }
//generate problem and answer public void GenerateProblem() { //get random answer int rand = Random.Range(0, answerList.Count - 1); //set answer and add answer to possible solution list answer = answerList[rand]; possibleSolutionList.Add(answerList[rand]); //fill in other possible solutions with other things int solutionsProvided = 1; while (solutionsProvided < numPossibleSolutions) { rand = Random.Range(0, 2); List <AnswerObject> listRef; if (rand == 0) { listRef = answerList; } else { listRef = wrongAnswerList; } //get random in possible solutions, and then check if already existing rand = Random.Range(0, listRef.Count - 1); if (!possibleSolutionList.Contains(listRef[rand])) { possibleSolutionList.Add(listRef[rand]); solutionsProvided++; } } //shuffle possible solutions ShuffleSolutions(); //present to player PresentProblemToPlayer(); }
public async static Task <AnswerObject> GetAnswer(int ansId) { dynamic dynAnsObj = await GetResultFromURL(ANSWER_PATH + ansId + ".json"); return(AnswerObject.fromDynamic(dynAnsObj)); }
public void SignalingHandler(WebSocket webSocket, byte[] Incbuffer, WebSocketReceiveResult result) { var buffer = Incbuffer.Where(x => x != 0).ToArray(); var strCommand = Encoding.ASCII.GetString(buffer).Replace(@"\0", string.Empty); var objBuffer = new Tuple <byte[], int>(null, 0); try { dynamic objSocket = new ExpandoObject(); objSocket.connection = webSocket; objSocket.name = string.Empty; objSocket.otherName = string.Empty; BaseObject incType = null; CandidateObject CandidateType = null; try { //Todo : You Can Do This Part Better That This //Fix Commands With Leave Handeling v1 strCommand = StringHelper.FixCommand(strCommand); incType = SerializationHelper.Deserialize <BaseObject>(strCommand); } catch (Exception e) { Console.WriteLine(e); throw; } if (incType.type == ClsEnumeration.EnumCommandType.login.ToString()) { var loginObj = new LoginResult() { type = "login", success = "true" }; var incData = SerializationHelper.Deserialize <LoginObject>(strCommand); try { if (ClsStatics.UsersStatic.ContainsKey(incData.name)) { ClsStatics.UsersStatic.Remove(incData.name); objSocket.name = incData.name; ClsStatics.UsersStatic.Add(incData.name, objSocket); objBuffer = ObjectHelper.GetObjectBuffer(loginObj); objSocket.connection.SendAsync( new ArraySegment <byte>(objBuffer.Item1, 0, objBuffer.Item2), result.MessageType, result.EndOfMessage, CancellationToken.None); Console.WriteLine($"Send Success Login For User {incData.name}"); } else { loginObj.success = "false"; objSocket.name = incData.name; ClsStatics.UsersStatic.Add(incData.name, objSocket); objBuffer = ObjectHelper.GetObjectBuffer(loginObj); objSocket.connection.SendAsync( new ArraySegment <byte>(objBuffer.Item1, 0, objBuffer.Item2), result.MessageType, result.EndOfMessage, CancellationToken.None); Console.WriteLine($"Send Success Login For User {incData.name}"); } } catch (Exception e) { objBuffer = ObjectHelper.GetObjectBuffer(loginObj); objSocket.connection.SendAsync( new ArraySegment <byte>(objBuffer.Item1, 0, objBuffer.Item2), result.MessageType, result.EndOfMessage, CancellationToken.None); Console.WriteLine($"Send Failed Login For User {incData.name}"); } } if (incType.type == ClsEnumeration.EnumCommandType.offer.ToString()) { var incData = SerializationHelper.Deserialize <OfferObject>(strCommand); //for ex. UserA wants to call UserB //if UserB exists then send him offer details dynamic Dyncon = ClsStatics.UsersStatic[incData.name]; if (Dyncon != null) { var offResObj = new OfferResult() { type = "offer", offer = incData.offer, name = incData.Owner }; Dyncon.otherName = incData.name; objBuffer = ObjectHelper.GetObjectBuffer(offResObj); Dyncon.connection.SendAsync(new ArraySegment <byte>(objBuffer.Item1, 0, objBuffer.Item2), result.MessageType, result.EndOfMessage, CancellationToken.None); Console.WriteLine($"Sending offer from : {incData.Owner} to: {incData.name}"); } } if (incType.type == ClsEnumeration.EnumCommandType.candidate.ToString()) { lock (ClsStatics.MessageLockCandidate) { var incData = SerializationHelper.Deserialize <CandidateObject>(strCommand); dynamic Dyncon = ClsStatics.UsersStatic[incData.name]; if (Dyncon != null) { var candidateResObj = new CandidateResult() { type = "candidate", candidate = incData.candidate }; objBuffer = ObjectHelper.GetObjectBuffer(candidateResObj); Dyncon.connection.SendAsync(new ArraySegment <byte>(objBuffer.Item1, 0, objBuffer.Item2), result.MessageType, result.EndOfMessage, CancellationToken.None); Console.WriteLine("Sending candidate to:", incData.name); } } } if (incType.type == ClsEnumeration.EnumCommandType.answer.ToString()) { var incData = SerializationHelper.Deserialize <AnswerObject>(strCommand); dynamic Dyncon = ClsStatics.UsersStatic[incData.name]; Console.WriteLine($"Sending answer to: {incData.name}"); //for ex. UserB answers UserA if (Dyncon != null) { var answerObj = new AnswerObject() { type = "answer", answer = incData.answer }; objBuffer = ObjectHelper.GetObjectBuffer(answerObj); Dyncon.connection.SendAsync( new ArraySegment <byte>(objBuffer.Item1, 0, objBuffer.Item2), result.MessageType, result.EndOfMessage, CancellationToken.None); } } else if (incType.type == ClsEnumeration.EnumCommandType.leave.ToString()) { lock (ClsStatics.MessageLockCandidate) { var incData = SerializationHelper.Deserialize <LoginObject>(strCommand); dynamic Dyncon = ClsStatics.UsersStatic[incData.name]; Dyncon.otherName = null; Console.WriteLine(string.Format("Sending answer to: {0}", incData.name)); //for ex. UserB answers UserA if (Dyncon != null) { var leaveObj = new BaseObject() { type = "leave" }; objBuffer = ObjectHelper.GetObjectBuffer(leaveObj); Dyncon.connection.SendAsync( new ArraySegment <byte>(objBuffer.Item1, 0, objBuffer.Item2), result.MessageType, result.EndOfMessage, CancellationToken.None); ClsStatics.UsersStatic.Remove(incData.name); } } } } catch (Exception e) { Console.WriteLine(e); } //await webSocket.SendAsync(new ArraySegment<byte>(buffer, 0, result.Count), result.MessageType, result.EndOfMessage, CancellationToken.None); }