protected int mDebugCounter; // For debugging /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { mAnimator = GetComponentInChildren <Animator>(); if (mAnimator != null) { mAnimeEvent = mAnimator.GetComponent <AnimeEvent>(); } if (mAnimeEvent != null) { mAnimeEvent.EndCallback = OnAnimeEnd; // called by end_clip mAnimeEvent.Callback = OnAnimeEvent; // // animator.SetTrigger(triggerState); } mOriginPosition = (Vector2)transform.position; // For Moving mMoveAction = new MoveAction(); mMoveAction.name = "BattleModel.move"; mMoveAction.autoFlip = false; mMoveAction.targetObject = gameObject; mDebugCounter = 0; }
internal static EventQueueThreads GetEventThreads(AnimeCollector collector, AnimeEvent animeEvent) { lock (animeCollectors) { var cd = GetCollectorData(collector); return(cd.GetEventQueueThreads(animeEvent)); } }
public EventQueueThreads FindEventQueueThreads(AnimeEvent animeEvent) { if (eventThreads.ContainsKey(animeEvent)) { return(eventThreads[animeEvent]); } return(null); }
public EventQueueThreads GetEventQueueThreads(AnimeEvent animeEvent) { var res = FindEventQueueThreads(animeEvent); if (res == null) { res = new EventQueueThreads(); eventThreads.Add(animeEvent, res); } return(res); }
internal static EventQueueThreads FindEventThreads(AnimeCollector collector, AnimeEvent animeEvent) { lock (animeCollectors) { var cData = FindCollectorData(collector); if (cData != null) { return(cData.FindEventQueueThreads(animeEvent)); } return(null); } }
internal static EventQueueThreads FindEventThreads(Control control, AnimeEvent animeEvent) { lock (controlsData) { var cData = FindControlData(control); if (cData != null) { return(cData.FindEventQueueThreads(animeEvent)); } return(null); } }
internal static void SetHandler(object control, AnimeEvent animeEvent) { if (control is Control) { SetHandler((Control)control, animeEvent); return; } if (control is ControlRect) { SetHandler((ControlRect)control, animeEvent); return; } }
public static void Execute(object control, AnimeEvent animeEvent) { lock (controlsData) { var cData = FindControlData(control); if (cData != null) { var eThread = cData.FindEventQueueThreads(animeEvent); if (eThread != null) { eThread.Execute(control); } } } }
internal static EventQueueThreads GetEventThreads(object control, AnimeEvent animeEvent) { lock (controlsData) { var cd = GetControlData(control); if (!cd.DisposeAttached) { if (control is IComponent) { ((IComponent)control).Disposed += ctrlDisposed; } cd.DisposeAttached = true; } return(cd.GetEventQueueThreads(animeEvent)); } }
protected override void OnStart() { if (animator == null) { Debug.Log("ERROR: AnimatorAction missing animator"); MarkAsDone(); } animeEvent = animator.GetComponent <AnimeEvent>(); if (animeEvent != null) { animeEvent.EndCallback = OnAnimeEnd; // called by end_clip animeEvent.Callback = OnAnimeEvent; // animator.SetTrigger(triggerState); } SetDuration(playDuration); // }
/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { mAnimator = transform.Find("Body").GetComponent <Animator>(); mAnimeEvent = transform.Find("Body").GetComponent <AnimeEvent>(); mDamageSpawnPosTF = transform.Find("DamageSpawnPos"); }
internal static void SetHandler(ControlRect rect, AnimeEvent animeEvent) { switch (animeEvent) { case AnimeEvent.MouseEnter: rect.MouseEnter += ctrlMouseEnter; break; case AnimeEvent.MouseLeave: rect.MouseLeave += ctrlMouseLeave; break; case AnimeEvent.Click: rect.Click += ctrlClick; break; case AnimeEvent.MouseDonw: rect.MouseDown += ctrlMouseDown; break; case AnimeEvent.MouseUp: rect.MouseUp += ctrlMouseUp; break; case AnimeEvent.DoubleClick: rect.DoubleClick += ctrlDoubleClick; break; case AnimeEvent.DragEnter: rect.DragEnter += ctrlDragEnter; break; case AnimeEvent.DragLeave: rect.DragLeave += ctrlDragLeave; break; case AnimeEvent.DragDrop: rect.DragDrop += ctrlDragDrop; break; case AnimeEvent.Enter: case AnimeEvent.GotFocus: rect.Enter += ctrlEnter; break; case AnimeEvent.Leave: case AnimeEvent.LostFocus: rect.Leave += ctrlLeave; break; case AnimeEvent.KeyDown: rect.KeyDown += ctrlKeyDown; break; case AnimeEvent.KeyUp: rect.KeyUp += ctrlKeyUp; break; case AnimeEvent.MouseWheel: rect.MouseWheel += ctrlMouseWheel; break; case AnimeEvent.TextChanged: //rect.TextChanged += ctrlTextChanged; break; case AnimeEvent.Visible: rect.VisibleChanged += ctrlVisibleChanged; break; case AnimeEvent.Enabled: case AnimeEvent.Disabled: rect.EnabledChanged += ctrlEnabledChanged; break; } }
/// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { mAnimator = GetComponentInChildren <Animator>(); mAnimeEvent = transform.Find("Body").GetComponent <AnimeEvent>(); }