public override AnimatorTimeline.JSONInit getJSONInit() { if (!obj || keys.Count <= 0) { return(null); } AnimatorTimeline.JSONInit init = new AnimatorTimeline.JSONInit(); init.type = "orientation"; init.go = obj.gameObject.name; Transform _target = getInitialTarget(); int start_frame = keys[0].frame; AMTrack _translation_track = null; if (start_frame > 0) { _translation_track = parentTake.getTranslationTrackForTransform(_target); } Vector3 _lookv3 = _target.transform.position; if (_translation_track) { _lookv3 = (_translation_track as AMTranslationTrack).getPositionAtFrame(start_frame); } AnimatorTimeline.JSONVector3 v = new AnimatorTimeline.JSONVector3(); v.setValue(_lookv3); init.position = v; return(init); }
public override AnimatorTimeline.JSONInit getJSONInit() { if (!obj || keys.Count <= 0) { return(null); } AnimatorTimeline.JSONInit init = new AnimatorTimeline.JSONInit(); init.type = "position"; init.go = obj.gameObject.name; AnimatorTimeline.JSONVector3 v = new AnimatorTimeline.JSONVector3(); v.setValue(getInitialPosition()); init.position = v; return(init); }
public AnimatorTimeline.JSONEventParameter toJSON() { AnimatorTimeline.JSONEventParameter e = new AnimatorTimeline.JSONEventParameter(); e.valueType = valueType; if(valueType == (int) ValueType.Boolean) e.val_bool = val_bool; if(valueType == (int) ValueType.String) e.val_string = (val_string/* as object*/); if(valueType == (int) ValueType.Char) { if(val_string == null || val_string.Length<=0) e.val_string = "\0"; e.val_string = ""+val_string[0]; } if(valueType == (int) ValueType.Integer || valueType == (int) ValueType.Long) e.val_int = (val_int/* as object*/); if(valueType == (int) ValueType.Float || valueType == (int) ValueType.Double) e.val_float = (val_float/* as object*/); if(valueType == (int) ValueType.Vector2) { AnimatorTimeline.JSONVector2 v2 = new AnimatorTimeline.JSONVector2(); v2.setValue(val_vect2); e.val_vect2 = v2; } if(valueType == (int) ValueType.Vector3) { AnimatorTimeline.JSONVector3 v3 = new AnimatorTimeline.JSONVector3(); v3.setValue(val_vect3); e.val_vect3 = v3; } if(valueType == (int) ValueType.Vector4) { AnimatorTimeline.JSONVector4 v4 = new AnimatorTimeline.JSONVector4(); v4.setValue(val_vect4); e.val_vect4 = v4; } if(valueType == (int) ValueType.Color) { AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor(); c.setValue(val_color); e.val_color = c; } if(valueType == (int) ValueType.Rect) { AnimatorTimeline.JSONRect r = new AnimatorTimeline.JSONRect(); r.setValue(val_rect); e.val_rect = r; } if(valueType == (int) ValueType.Object) { if(val_obj.GetType() != typeof(GameObject)) { // component e.val_obj_extra = val_obj.name; e.val_obj = val_obj.GetType().Name; } else { // gameobject e.val_obj_extra = null; e.val_obj = val_obj.name; } } if(valueType == (int) ValueType.Array && lsArray.Count > 0) { AnimatorTimeline.JSONEventParameter[] arr = new AnimatorTimeline.JSONEventParameter[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ //arrObj[i] = lsArray[i].val_bool; arr[i] = lsArray[i].toJSON(); } e.array = arr; /* if(lsArray[0].valueType == (int) ValueType.Boolean) { //bool[] arrObj = new bool[lsArray.Count]; // AnimatorTimeline.JSONEventParameter[] arr = new AnimatorTimeline.JSONEventParameter[lsArray.Count]; // for(int i=0;i<lsArray.Count;i++){ // //arrObj[i] = lsArray[i].val_bool; // arr[i] = lsArray[i].toJSON(); // } //return arrObj; } if(lsArray[0].valueType == (int) ValueType.String) { string[] arrObj = new string[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_string; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Char) { char[] arrObj = new char[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_string[0]; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Integer || lsArray[0].valueType == (int) ValueType.Long) { int[] arrObj = new int[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_int; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Float || lsArray[0].valueType == (int) ValueType.Double) { float[] arrObj = new float[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_float; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Vector2) { Vector2[] arrObj = new Vector2[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_vect2; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Vector3) { Vector3[] arrObj = new Vector3[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_vect3; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Vector4) { Vector4[] arrObj = new Vector4[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_vect4; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Color) { Color[] arrObj = new Color[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_color; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Rect) { Rect[] arrObj = new Rect[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_rect; } return arrObj; } if(lsArray[0].valueType == (int) ValueType.Object) { UnityEngine.Object[] arrObj = new UnityEngine.Object[lsArray.Count]; for(int i=0;i<lsArray.Count;i++){ arrObj[i] = lsArray[i].val_obj; } return arrObj; }*/ } //Debug.LogError("Animator: Type not found for Event Parameter."); return e; }
public override AnimatorTimeline.JSONInit getJSONInit() { if(!_obj || keys.Count <= 0) return null; AnimatorTimeline.JSONInit init = new AnimatorTimeline.JSONInit(); init.type = "position"; init.go = _obj.gameObject.name; AnimatorTimeline.JSONVector3 v = new AnimatorTimeline.JSONVector3(); v.setValue(getInitialPosition()); init.position = v; return init; }
public AnimatorTimeline.JSONEventParameter toJSON() { AnimatorTimeline.JSONEventParameter e = new AnimatorTimeline.JSONEventParameter(); e.valueType = valueType; if (valueType == (int)ValueType.Boolean) { e.val_bool = val_bool; } if (valueType == (int)ValueType.String) { e.val_string = (val_string /* as object*/); } if (valueType == (int)ValueType.Char) { if (val_string == null || val_string.Length <= 0) { e.val_string = "\0"; } e.val_string = "" + val_string[0]; } if (valueType == (int)ValueType.Integer || valueType == (int)ValueType.Long) { e.val_int = (val_int /* as object*/); } if (valueType == (int)ValueType.Float || valueType == (int)ValueType.Double) { e.val_float = (val_float /* as object*/); } if (valueType == (int)ValueType.Vector2) { AnimatorTimeline.JSONVector2 v2 = new AnimatorTimeline.JSONVector2(); v2.setValue(val_vect2); e.val_vect2 = v2; } if (valueType == (int)ValueType.Vector3) { AnimatorTimeline.JSONVector3 v3 = new AnimatorTimeline.JSONVector3(); v3.setValue(val_vect3); e.val_vect3 = v3; } if (valueType == (int)ValueType.Vector4) { AnimatorTimeline.JSONVector4 v4 = new AnimatorTimeline.JSONVector4(); v4.setValue(val_vect4); e.val_vect4 = v4; } if (valueType == (int)ValueType.Color) { AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor(); c.setValue(val_color); e.val_color = c; } if (valueType == (int)ValueType.Rect) { AnimatorTimeline.JSONRect r = new AnimatorTimeline.JSONRect(); r.setValue(val_rect); e.val_rect = r; } if (valueType == (int)ValueType.Object) { if (val_obj.GetType() != typeof(GameObject)) { // component e.val_obj_extra = val_obj.name; e.val_obj = val_obj.GetType().Name; } else { // gameobject e.val_obj_extra = null; e.val_obj = val_obj.name; } } if (valueType == (int)ValueType.Array && lsArray.Count > 0) { AnimatorTimeline.JSONEventParameter[] arr = new AnimatorTimeline.JSONEventParameter[lsArray.Count]; for (int i = 0; i < lsArray.Count; i++) { //arrObj[i] = lsArray[i].val_bool; arr[i] = lsArray[i].toJSON(); } e.array = arr; /* * if(lsArray[0].valueType == (int) ValueType.Boolean) { * //bool[] arrObj = new bool[lsArray.Count]; * // AnimatorTimeline.JSONEventParameter[] arr = new AnimatorTimeline.JSONEventParameter[lsArray.Count]; * // for(int i=0;i<lsArray.Count;i++){ * // //arrObj[i] = lsArray[i].val_bool; * // arr[i] = lsArray[i].toJSON(); * // } * //return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.String) { * string[] arrObj = new string[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_string; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Char) { * char[] arrObj = new char[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_string[0]; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Integer || lsArray[0].valueType == (int) ValueType.Long) { * int[] arrObj = new int[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_int; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Float || lsArray[0].valueType == (int) ValueType.Double) { * float[] arrObj = new float[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_float; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Vector2) { * Vector2[] arrObj = new Vector2[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_vect2; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Vector3) { * Vector3[] arrObj = new Vector3[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_vect3; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Vector4) { * Vector4[] arrObj = new Vector4[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_vect4; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Color) { * Color[] arrObj = new Color[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_color; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Rect) { * Rect[] arrObj = new Rect[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_rect; * } * return arrObj; * } * if(lsArray[0].valueType == (int) ValueType.Object) { * UnityEngine.Object[] arrObj = new UnityEngine.Object[lsArray.Count]; * for(int i=0;i<lsArray.Count;i++){ * arrObj[i] = lsArray[i].val_obj; * } * return arrObj; * }*/ } //Debug.LogError("Animator: Type not found for Event Parameter."); return(e); }
public override AnimatorTimeline.JSONInit getJSONInit() { if (!obj || keys.Count <= 0 || cache.Count <= 0) { return(null); } AnimatorTimeline.JSONInit init = new AnimatorTimeline.JSONInit(); init.go = obj.gameObject.name; List <string> strings = new List <string>(); strings.Add(component.GetType().Name); if (fieldInfo != null) { init.typeExtra = "fieldinfo"; strings.Add(fieldInfo.Name); } else if (propertyInfo != null) { init.typeExtra = "propertyinfo"; strings.Add(propertyInfo.Name); } else if (methodInfo != null) { init.typeExtra = "methodinfo"; strings.Add(methodInfo.Name); // parameter types foreach (string s in methodParameterTypes) { strings.Add(s); } } if (valueType == (int)ValueType.MorphChannels) { init.type = "propertymorph"; init.floats = (cache[0] as AMPropertyAction).start_morph.ToArray(); } else if (valueType == (int)ValueType.Integer) { init.type = "propertyint"; init._int = Convert.ToInt32((cache[0] as AMPropertyAction).start_val); } else if (valueType == (int)ValueType.Long) { init.type = "propertylong"; init._long = Convert.ToInt64((cache[0] as AMPropertyAction).start_val); } else if (valueType == (int)ValueType.Float) { init.type = "propertyfloat"; init.floats = new float[] { Convert.ToSingle((cache[0] as AMPropertyAction).start_val) }; } else if (valueType == (int)ValueType.Double) { init.type = "propertydouble"; init._double = (cache[0] as AMPropertyAction).start_val; } else if (valueType == (int)ValueType.Vector2) { init.type = "propertyvect2"; AnimatorTimeline.JSONVector2 v2 = new AnimatorTimeline.JSONVector2(); v2.setValue((cache[0] as AMPropertyAction).start_vect2); init._vect2 = v2; } else if (valueType == (int)ValueType.Vector3) { init.type = "propertyvect3"; AnimatorTimeline.JSONVector3 v3 = new AnimatorTimeline.JSONVector3(); v3.setValue((cache[0] as AMPropertyAction).start_vect3); init.position = v3; } else if (valueType == (int)ValueType.Color) { init.type = "propertycolor"; AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor(); c.setValue((cache[0] as AMPropertyAction).start_color); init._color = c; } else if (valueType == (int)ValueType.Rect) { init.type = "propertyrect"; AnimatorTimeline.JSONRect r = new AnimatorTimeline.JSONRect(); r.setValue((cache[0] as AMPropertyAction).start_rect); init._rect = r; } else { Debug.LogWarning("Animator: Error exporting JSON, unknown Property ValueType " + valueType); return(null); } init.strings = strings.ToArray(); return(init); }
public override AnimatorTimeline.JSONInit getJSONInit() { if(!obj || keys.Count <= 0) return null; AnimatorTimeline.JSONInit init = new AnimatorTimeline.JSONInit(); init.type = "orientation"; init.go = obj.gameObject.name; Transform _target = getInitialTarget(); int start_frame = keys[0].frame; AMTrack _translation_track = null; if(start_frame > 0) _translation_track = parentTake.getTranslationTrackForTransform(_target); Vector3 _lookv3 = _target.transform.position; if(_translation_track) _lookv3 = (_translation_track as AMTranslationTrack).getPositionAtFrame(start_frame); AnimatorTimeline.JSONVector3 v = new AnimatorTimeline.JSONVector3(); v.setValue(_lookv3); init.position = v; return init; }
public virtual AnimatorTimeline.JSONEventParameter toJSON() { AnimatorTimeline.JSONEventParameter e = new AnimatorTimeline.JSONEventParameter(); e.valueType = valueType; if(valueType == (int)ValueType.Boolean) e.val_bool = val_bool; if(valueType == (int)ValueType.String) e.val_string = (val_string/* as object*/); if(valueType == (int)ValueType.Char) { if(val_string == null || val_string.Length <= 0) e.val_string = "\0"; e.val_string = "" + val_string[0]; } if(valueType == (int)ValueType.Integer || valueType == (int)ValueType.Long) e.val_int = (val_int/* as object*/); if(valueType == (int)ValueType.Float || valueType == (int)ValueType.Double) e.val_float = (val_float/* as object*/); if(valueType == (int)ValueType.Vector2) { AnimatorTimeline.JSONVector2 v2 = new AnimatorTimeline.JSONVector2(); v2.setValue(val_vect2); e.val_vect2 = v2; } if(valueType == (int)ValueType.Vector3) { AnimatorTimeline.JSONVector3 v3 = new AnimatorTimeline.JSONVector3(); v3.setValue(val_vect3); e.val_vect3 = v3; } if(valueType == (int)ValueType.Vector4) { AnimatorTimeline.JSONVector4 v4 = new AnimatorTimeline.JSONVector4(); v4.setValue(val_vect4); e.val_vect4 = v4; } if(valueType == (int)ValueType.Color) { AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor(); c.setValue(val_color); e.val_color = c; } if(valueType == (int)ValueType.Rect) { AnimatorTimeline.JSONRect r = new AnimatorTimeline.JSONRect(); r.setValue(val_rect); e.val_rect = r; } if(valueType == (int)ValueType.Object) { if(val_obj.GetType() != typeof(GameObject)) { // component e.val_obj_extra = val_obj.name; e.val_obj = val_obj.GetType().Name; } else { // gameobject e.val_obj_extra = null; e.val_obj = val_obj.name; } } //Debug.LogError("Animator: Type not found for Event Parameter."); return e; }
public override AnimatorTimeline.JSONInit getJSONInit() { if(!obj || keys.Count <= 0 || cache.Count <= 0) return null; AnimatorTimeline.JSONInit init = new AnimatorTimeline.JSONInit(); init.go = obj.gameObject.name; List<string> strings = new List<string>(); strings.Add(component.GetType().Name); if(fieldInfo != null) { init.typeExtra = "fieldinfo"; strings.Add(fieldInfo.Name); } else if(propertyInfo != null) { init.typeExtra = "propertyinfo"; strings.Add(propertyInfo.Name); } else if(methodInfo != null) { init.typeExtra = "methodinfo"; strings.Add(methodInfo.Name); // parameter types foreach(string s in methodParameterTypes) { strings.Add(s); } } if(valueType == (int)ValueType.MorphChannels) { init.type = "propertymorph"; init.floats = (cache[0] as AMPropertyAction).start_morph.ToArray(); } else if(valueType == (int)ValueType.Integer) { init.type = "propertyint"; init._int = Convert.ToInt32((cache[0] as AMPropertyAction).start_val); } else if(valueType == (int)ValueType.Long) { init.type = "propertylong"; init._long = Convert.ToInt64((cache[0] as AMPropertyAction).start_val); } else if(valueType == (int)ValueType.Float) { init.type = "propertyfloat"; init.floats = new float[]{Convert.ToSingle((cache[0] as AMPropertyAction).start_val)}; } else if(valueType == (int)ValueType.Double) { init.type = "propertydouble"; init._double = (cache[0] as AMPropertyAction).start_val; } else if(valueType == (int)ValueType.Vector2) { init.type = "propertyvect2"; AnimatorTimeline.JSONVector2 v2 = new AnimatorTimeline.JSONVector2(); v2.setValue((cache[0] as AMPropertyAction).start_vect2); init._vect2 = v2; } else if(valueType == (int)ValueType.Vector3) { init.type = "propertyvect3"; AnimatorTimeline.JSONVector3 v3 = new AnimatorTimeline.JSONVector3(); v3.setValue((cache[0] as AMPropertyAction).start_vect3); init.position = v3; } else if(valueType == (int)ValueType.Color) { init.type = "propertycolor"; AnimatorTimeline.JSONColor c = new AnimatorTimeline.JSONColor(); c.setValue((cache[0] as AMPropertyAction).start_color); init._color = c; } else if(valueType == (int)ValueType.Rect) { init.type = "propertyrect"; AnimatorTimeline.JSONRect r = new AnimatorTimeline.JSONRect(); r.setValue((cache[0] as AMPropertyAction).start_rect); init._rect = r; } else { Debug.LogWarning("Animator: Error exporting JSON, unknown Property ValueType "+valueType); return null; } init.strings = strings.ToArray(); return init; }