public static List <AnimationClip> GetUnusedAnimations(this AnimatorOverrideController controller) { List <AnimationClip> clips = new List <AnimationClip>(); List <AnimationClip> includeClips = controller.LoadAllAsset <AnimationClip>(); foreach (AnimationClip includeClip in includeClips) { if (!new List <AnimationClip>(controller.animationClips).Contains(includeClip)) { clips.Add(includeClip); } } return(clips); }
public static void SetAnimationsHideFlags(this AnimatorOverrideController overrideController, HideFlags hideFlags) { #if !(UNITY_5_5 || UNITY_5_4 || UNITY_5_3 || UNITY_5_2 || UNITY_5_1 || UNITY_5_0 || UNITY_4) List <AnimationClip> clips = overrideController.LoadAllAsset <AnimationClip>(); foreach (AnimationClip clip in clips) { if (clip.hideFlags == hideFlags) { continue; } clip.hideFlags = hideFlags; EditorUtility.SetDirty(clip); } #endif AssetImporter assetImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(overrideController)); assetImporter.SaveAndReimport(); }