/// <summary> /// 初始化 /// </summary> protected override void initializeOnce() { base.initializeOnce(); animator = animator ?? SceneUtils.get <AnimatorExtend>(transform); initializeStates(); }
/// <summary> ///初始化 /// </summary> /// <param name="go">游戏物体</param> protected virtual void setup(GameObject go) { gameObject = go; animatorExtend = SceneUtils.get <AnimatorExtend>(go); }