private void AddMultipleFrameAnimation(string p_animName, TilesetManager.ProjectileTileSet p_tile, int p_frameCount, float p_frameDuration = 0.2f)
 {
     AnimationsList.Add(new Animation(p_animName));
     for (int i = 0; i < p_frameCount; i++)
     {
         AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + i, p_frameDuration));
     }
 }
 private void AddAllDirectionAnimation(TilesetManager.ProjectileTileSet p_tile, float p_frameDuration = 0.2f)
 {
     AnimationsList.Add(new Animation("Right"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile, p_frameDuration));
     AnimationsList.Add(new Animation("Up"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + 1, p_frameDuration));
     AnimationsList.Add(new Animation("Left"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + 2, p_frameDuration));
     AnimationsList.Add(new Animation("Down"));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + 3, p_frameDuration));
 }
 private void AddTwoFrameAnimation(string p_animName, TilesetManager.PlayerTileSet p_tile, float p_frameDuration = 0.2f)
 {
     AnimationsList.Add(new Animation(p_animName));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile, p_frameDuration));
     AnimationsList[AnimationsList.Count - 1].FramesList.Add(new AnimationFrame(p_tile + 1, p_frameDuration));
 }