public override void OnStateEnter() { _animationsController.ApplyRootMotion(true); _playerController.StartCoroutine(RestartGame()); }
private void ClimbLadder() { _animationsController.ApplyRootMotion(true); _animationsController.Climb(true); }
private void ClimbLadder() { _animationsController.ApplyRootMotion(true); _physicsController.HasGravity = false; _animationsController.Climb(true); }